# Creating and Configuring the Stage

1. Stage Creation: Create a new stage to define the playable area for your project by following the steps [here](https://docs.google.com/document/d/1WpTz8WILNVjrwmdvSns5856J7ZbFvAJW5CTHUK-ZWoM/edit#heading=h.lqr1a766l7o8).
2. Adding Obstacles: In case there are immovable objects in your playable area (e.g. pillars, staircase), you need to specify them in the Obstacles section in your Stage blueprint. For the best results, you’ll need custom meshes that accurately represent the objects in your physical space, although you may approximate them with simple meshes such as cubes or cylinders. Adjust the Transform of the obstacles to align them with where they’re located in the physical space. The obstacles will be highlighted when the players approach them for safety reasons.
3. Update Space in the Level: Select the DefaultSpace actor in your level (you can find it in the Outliner tab), then go to the Details tab, and update the Stage property to your new Stage actor.
4. Setting the Default Stage: Once your stage is complete, designate it as the default stage for the space you have created for your project in Project Settings → Game → Existent Settings under the Stage category. This will make it so the new Spaces you create will automatically refer to this Stage.<br>

   <figure><img src="https://lh7-us.googleusercontent.com/US-660ogz2vhWqvi9JNg8Abtc-coVMTySjRSxc_QXLVY8fxj9hi2YSvCLM-Up686Ri90Q2VN-ICdB_1qEzQXYHt1XNqlzo1gEZo4oUg_89FAIx10e4wiYOhXO_XWvRWJMUXmTj0YjpjqgamSxyoX1A" alt=""><figcaption></figcaption></figure>


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