> For the complete documentation index, see [llms.txt](https://docs.existent.com/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.existent.com/documentation/v0.0.2/guides/customising-player-avatar.md).

# Customising Player Avatar

This section covers step-by-step instructions on how to assign a custom skeleton to a player. To get started all that is required is a skeletal mesh and its skeleton. To provide a practical example this [asset](https://www.unrealengine.com/marketplace/en-US/product/modular-rpg-heroes-polyart) from the marketplace will be used, the asset comes with a skeleton which resembles Epic’s skeleton but has a few differences.
