# Tracker Mappings

Open the tracker mappings asset and set the hand/body bone mappings to the assets just configured.

<figure><img src="https://lh7-us.googleusercontent.com/rhx1r61VHloMz7hyi6th2QvR6DlSRud4AjtOJw2ahvzIyxoyX7nve9tLEHx8-rHSYVkNvRvtsK6txQponXwQJSIaKDZiSVC8N1ZJ4WA84aPJwEQYUU3ZrUb_909hUwxGsQZzGfBZGhM9hxWt5_EmFA" alt=""><figcaption></figcaption></figure>

Select the HMD mesh and position it in front of the skeletal mesh face. This will automatically set the HMDOffset property. If the HMD mesh is not visible, check inside the skeletal mesh head or switch to wireframe mode.

<figure><img src="https://lh7-us.googleusercontent.com/7AkzuzuqOGtcaSoY6_gsuH8Sh02bqAksYIgVPuUhQGHY5_76UbGC6tMLwio900IvdFQCn9o-ysQ4ShhEt-W0szHRrOsF0W84aVEe9itH3Xi3IWofN20T0GiyaZoSIp1Jebezbye1TUDaYn6CWmSmCw" alt=""><figcaption></figcaption></figure>

Select a tracking system and the tracker meshes will automatically appear. If the tracker meshes do not appear check inside the skeletal mesh or switch to wireframe mode.

<figure><img src="https://lh7-us.googleusercontent.com/dNNrRnPhWsfB5XQ17uAOexsQYLwq_ETUE5paKPWLnsh6-aPbKJs61AfXViTxD5fB80dcyTbOxMdIVcpt1evB9mmj3_raJGbM1Ft7f7rCtQQDiHjhEXj91lyn5YN4i5CmKIuPQofLPtWAMsTkGuEbQQ" alt=""><figcaption></figcaption></figure>

Select one tracker mesh at the time and position them to be where the user would wear the real trackers.

<figure><img src="https://lh7-us.googleusercontent.com/g02nfNXKNVC57SF_ph0uMbsJCOFDo0mzQCQnYXlghMEcxWtMh6zLJ4FeOnS0PcanaldQqj3BvxEk_Uw_A9k22XJJwZqd_iorWxkDei6pGAYM5MI2OpVxgqkIGxjKAvR56oqgrASUR_dKQS3NkUIyaQ" alt=""><figcaption></figcaption></figure>

Pay particular attention to the roll of the trackers as this will affect the direction the hand will be pointing when using trackers to drive the wrist rotation.

<figure><img src="https://lh7-us.googleusercontent.com/5kSEvy31KtTTocbi6HvqYoBv0T9bAdg8zDsg99lat1VH3ldVvYIK4te7GuoWW1yYqyXG_S57YobwsLQdj6yczTmI0M-FkPR04WfEdPFL_7X84kt22fsE0sc7OBsM895C4rBhfXTjZ0WQME2EIggSDw" alt=""><figcaption></figcaption></figure>


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