# Pose Edits

The pose edits category contains tools which allow to edit the current pose.

Starting from the top, the **ApplyAnimSequence** button lets you specify an animation sequence to copy the full body pose from.

<figure><img src="/files/5I7oOkRsfMOzSH3wVwiR" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Since the bone controls will apply any edits you make to both hands it's important that the pose you apply using the **ApplyAnimSequence** button is symmetrical.
{% endhint %}

The **ReloadAnimSequence** button will reload the animation sequence being edited and undo any changes you have made so far to the preview mesh.

The **CopyPose** button will copy the current preview mesh pose and the **PastePose** button will paste the copied pose onto the preview mesh. These two buttons together can be useful if you have started editing the wrong grip pose, using them you can copy the pose, cancel, then start editing the correct grip pose and finally paste the copied pose.


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