Enables or disables the check for whether the player's hands are about to collide with the stage boundaries.
It is enabled by default but you can use disable it e.g if the Stage obstacles have been obscured by game art in the Space, so there's no need to show a safety boundary
(e.g. there's a pillar in the level where the physical pillar is) or if we expect Players' hand tracker positions to be outside the
Space bounds because they haven't been assigned yet, e.g. for the tracker assignment/selection level