ExistentTrackerMappings
ExistentDocumentation > ExistentTrackerMappings
ExistentTrackerMappings
Class Details
Defined in: Public/Objects/ExistentTrackerMappings.h
Hierarchy: Object > ExistentBoneMappingsBase > ExistentTrackerMappings
Properties
UExistentBodyBoneMappings* | BodyBoneMappings | The body bone mappings providing the mappings to this asset |
FName | DeviceMeshName | The device mesh name from the tracking system. This is the mesh that will be displayed in the bone mappings editor viewport |
FVector | HMDOffset | The HMD offset from the head bone |
UExistentHandBoneMappings* | HandBoneMappings | The hand bone mappings providing the mappings to this asset |
FTransform | LeftFootTrackerRelativeTransform | The left foot tracker relative transform to the left foot bone |
FTransform | LeftHandTrackerRelativeTransform | The left hand tracker relative transform to the left hand bone |
USkeletalMesh* | PreviewMesh | Optional preview mesh for this asset. If not specified the asset will use the body bone mappings skeletal mesh for preview. |
FTransform | RightFootTrackerRelativeTransform | The right foot tracker relative transform to the right foot bone |
FTransform | RightHandTrackerRelativeTransform | The right hand tracker relative transform to the right hand bone |
Nodes
Last updated