ExistentTrackerMappings

ExistentDocumentation > ExistentTrackerMappings

ExistentTrackerMappings

Class Details

Defined in: Public/Objects/ExistentTrackerMappings.h

Hierarchy: Object > ExistentBoneMappingsBase > ExistentTrackerMappings

Properties

UExistentBodyBoneMappings*

BodyBoneMappings

The body bone mappings providing the mappings to this asset

FName

DeviceMeshName

The device mesh name from the tracking system. This is the mesh that will be displayed in the bone mappings editor viewport

FVector

HMDOffset

The HMD offset from the head bone

UExistentHandBoneMappings*

HandBoneMappings

The hand bone mappings providing the mappings to this asset

FTransform

LeftFootTrackerRelativeTransform

The left foot tracker relative transform to the left foot bone

FTransform

LeftHandTrackerRelativeTransform

The left hand tracker relative transform to the left hand bone

USkeletalMesh*

PreviewMesh

Optional preview mesh for this asset. If not specified the asset will use the body bone mappings skeletal mesh for preview.

FTransform

RightFootTrackerRelativeTransform

The right foot tracker relative transform to the right foot bone

FTransform

RightHandTrackerRelativeTransform

The right hand tracker relative transform to the right hand bone

Nodes

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