✨Features
Design Tools
Map Physical Environments
Virtual environments that perfectly integrate with the real world.
Define your physical space.
Set up boundaries and obstacles.
Align virtual meshes with objects.
See physical objects in headset.
Built-in safety features.
Backstage Mode
Backstage mode offers powerful tools inside the headset.
Interactive 3D control panel.
View debug logs.
Navigate between spaces.
Control Existent Vehicles.
See physical objects.
Dynamic Transportation
Travel easily between environments.
Seamless movement of players and objects between distinct virtual areas.
Interconnected and explorative VR experiences.
Enhanced realism and depth of virtual worlds.
Development Tools
Hardware Agnostic
Swap out HMDs, mocap systems etc without having to rebuild your experience.
Save time & resources.
Future-proof investments & update when needed.
Personalised VR setup.
Tangible Object Manipulation
Combine mocap systems to enable realistic interactions with virtual objects.
Outside-in tracking data
Inside-out tracking data
Combined origin for greater accuracy and flexibility.
Hand Grip Authoring
Motion data, authored poses and game mechanics combine for seamless interactions.
Deals with object occlusion
Allows for grip authoring
Naturalistic feel for players
Flexible Player Body System
Choose 3-point, full-body tracking or anything in-between without animation programming.
Different avatars
UE4 or Metahuman
No animation programming needed
Testing Tools
Session Recording & Playback
Iterate and build, without a VR headset
Define recording
Enter VR session
Play back the session & adjust the playback rate
Playback within Unreal - no headset required
Edit the art or mechanics.
Deployment Tools
RealityBridge
Remote show running tools for fast and efficient on-location experiences.
Trigger real-world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine.
Trigger in engine events with real-world activity.
Multiplayer
Multiplayer out of the box, no setup required.
A range of avatars.
Add remote or co-located performers or players.
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