Setting Up a New Project

  1. Project Creation: Launch Unreal Engine and create a new project using the β€œVirtual Reality” template in the β€œGames” tab. We recommend using this template as it comes with rendering settings suitable for VR, however you may choose a different template that better suits your needs if you’re comfortable adjusting the rendering settings yourself.

  2. Enable Existent Plugin: In order to use the Existent plugin, you need to enable it. With your new project open in the Unreal Editor, navigate to Edit β†’ Plugins from the top menu, search for β€œExistent”, and check the box next to the plugin, then restart the editor as prompted.

  3. Project Settings: Open Project Settings β†’ Packaging and add the path β€œ/Existent/UMG” in Advanced β†’ Additional Asset Directories to Cook, as shown in the screenshot below. Finally, set the World Settings Class to point to ExistentWorldSettings (Engine - General Settings -> Default Classes).

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