Features

Design Tools

Map Physical Environments

Virtual environments that perfectly integrate with the real world.

  • Define your physical space.

  • Set up boundaries and obstacles.

  • Align virtual meshes with objects.

  • See physical objects in headset.

  • Built-in safety features.

Backstage Mode

Backstage mode offers powerful tools inside the headset.

  • Interactive 3D control panel.

  • View debug logs.

  • Navigate between spaces.

  • Control Existent Vehicles.

  • See physical objects.

Dynamic Transportation

Travel easily between environments.

  • Seamless movement of players and objects between distinct virtual areas.

  • Interconnected and explorative VR experiences.

  • Enhanced realism and depth of virtual worlds.


Development Tools

Hardware Agnostic

Swap out HMDs, mocap systems etc without having to rebuild your experience.

  • Save time & resources.

  • Future-proof investments & update when needed.

  • Personalised VR setup.

Tangible Object Manipulation

Combine mocap systems to enable realistic interactions with virtual objects.

  • Outside in tracking data

  • Inside out tracking data

  • Combined origin for greater accuracy and flexibility.

Hand Grip Authoring

Motion data, authored poses and game mechanics combine for seamless interactions.

  • Deals with object occlusion

  • Allows for grip authoring

  • Naturalistic feel for players

Flexible Player Body System

Choose 3-point, full-body tracking or anything in-between without animation programming.

  • Different avatars

  • UE4 or Metahuman

  • No animation programming needed


Testing Tools

Session Recording & Playback

Iterate and build, without a VR headset

  • Define recording

  • Enter VR session

  • Play back the session & adjust the playback rate

  • Playback within Unreal - no headset required

  • Edit the art or mechanics.


Deployment Tools

RealityBridge

Remote show running tools for fast and efficient on-location experiences.

  • Trigger real world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine.

  • Trigger in engine events with real-world activity.

Multiplayer

Multiplayer out of the box, no set up required.

  • A range of avatars.

  • Add remote or co-located performers or players.

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