Existent Unreal Plugin
v0.0.2
v0.0.2
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Notes
      • Existent v0.0.1 Release Notes
      • Existent v0.0.2 Release Notes
  • Learning Existent
    • πŸ“˜High-Level Overview
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
        • Creating and Configuring the Stage
      • Setting up Player Pawns & Animations
      • Running the Experience
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
    • πŸ›‘οΈAdding Tracked Objects
      • Using Vive Ultimate Trackers
      • Outside-in (Optitrack/Vicon) Setup
        • Aligning HMDs with outside-in systems
        • 3D Print an Alignment Tool
        • Creating Digital Twins/Props
    • πŸ–οΈGrip Authoring
      • Creating a pose and entering edit mode
      • Interface Overview
      • Controls
      • Pose Edits
      • Operations
  • Resources
    • πŸ”¬Classes/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
      • ExistentAlignmentComponent
      • IExistentAlignmentSubject
      • ExistentUMGWindowComponent
    • πŸ“ƒExistent API
      • πŸ”¬BP Nodes
        • AsyncTask_RealityBridgeInitialised
          • AddDelegate_Bind_Event_to_Initialised
          • ClearDelegate_Unbind_all_Events_from_Initialised
          • Initialised
        • ExistentAlignmentComponent
          • BeginSampling
          • BeginSamplingNoDelay
          • HasValidOffset
        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetRefSkeletonBoneComponentTransform
          • GetRefSkeletonBoneLength
          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
          • GetBodyBones
          • GetBoneName_ByBodyBone
          • GetExcludedExistentBodyBones
          • GetMeshForwardVector
          • GetMeshRightVector
          • GetMeshRotation
          • GetMeshYawRotation
          • GetSpineBoneNames
        • ExistentBodyCalibration
          • AddArmsLength
          • AddCalibration
          • AddEyeHeight
          • AddFriendlyName
          • AddHandSize
          • AddLegLength
          • AddShoulderWidth
          • DeleteAllCalibrations
          • DeleteCalibration
          • GetArmsLength
          • GetCalibration
          • GetCalibrations
          • GetCalibration_ByFriendlyName
          • GetEyeHeight
          • GetFriendlyName
          • GetHandSize
          • GetLegLength
          • GetShoulderWidth
        • ExistentBoneMappingsBase
          • AreBoneMappingsValid
          • GetExcludedBoneNames
          • GetHandBones
          • GetInvalidBoneMappings
          • GetMappedBones
          • IsHandBone
        • ExistentFootEventsInterface
          • OnFootDown
          • OnFootUp
        • ExistentGrabComponent
          • AddDelegate_Bind_Event_to_On_Grip_Attach
          • AddDelegate_Bind_Event_to_On_Grip_Detach
          • AddDelegate_Bind_Event_to_On_Grip_Transfer
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Attach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Detach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Transfer
          • GetAttachmentStateString
          • OnGripAttach
          • OnGripDetach
          • OnGripTransfer
        • ExistentGripComponent
          • GetWristOffset
          • GetWristRotation
          • IsEnabled
          • IsParentMoving
          • ProjectComponentTransformOnCircleGripShape
          • ProjectComponentTransformOnCylinderGripShape
          • ProjectComponentTransformOnGripShape
          • SetEnabled
        • ExistentHandBoneMappings
          • GetBoneRotation
          • GetBoneRotation_ByBone
          • GetCapsuleTraceModifiers
          • GetExcludedExistentBones
          • GetGripBone
        • ExistentHandComponent
          • GetBoneComponentTransforms
          • GetBoneWorldTransforms
          • GetExistentPlayer
          • GetGrabComponent
          • GetTrackingStatus
          • GetTransformFromWristTracker
          • GetWristBoneWorldTransform
          • IsWristTrackerDataValid
          • SetBoneMappings
          • SetHandTrackingEnabled
          • SetTrackerMappings
          • SetWristTransform
        • ExistentHandDataFilterComponent
          • AddDelegate_Bind_Event_to_On_Calculated_Data
          • ClearDelegate_Unbind_all_Events_from_On_Calculated_Data
          • OnCalculatedData
        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
          • GetBoneLocation
          • GetBoneLocations
          • GetBoneRadius
          • GetBoneRotation
          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
          • AverageOfFloatArray
          • GetAngleFromVectors
          • GetCompDirectionFromPosAxis
          • GetRotatorMax
          • GetWeightsFromAlpha
          • IsRotatorLessThan
          • LineBoxIntersection
          • MedianOfFloatArray
        • ExistentPawn
          • GetCurrentSpace
          • GetSpaceTransform
          • IsAReplicatedClient
          • SetCurrentSpace
        • ExistentPlayer
          • AddDelegate_Bind_Event_to_On_Object_Drop
          • AddDelegate_Bind_Event_to_On_Object_Pickup
          • ApplyCalibrationSettings
          • ClearDelegate_Unbind_all_Events_from_On_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Object_Pickup
          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
          • OnObjectDrop
          • OnObjectPickup
          • SetBackstageModeEnabled
          • SetCheckHandsCollidingWithStageEnabled
        • ExistentPlayerAnimInstance
          • GetFootTrackerTransform
          • GetHandComponent
          • IsSimulating
          • SetLeftBoneWorldTransforms
          • SetRightBoneWorldTransforms
          • UpdateCalibrationSettings
        • ExistentPlayerController
          • SaveCurrentTrackerInfoToOverrideSet
        • ExistentTrackerComponent
          • GetCurrentSpace
          • GetId
          • GetTrackerRelativeTransform
          • GetTrackerWorldTransform
          • GetTrackingIDs
          • GetTrackingStatus
          • Server_SetId
          • SetCurrentSpace
        • ExistentTrackerMappings
          • ApplyTrackerOffsetToTrackerTransform
          • GetFootTrackerDelta
          • GetFootTrackerOffset
          • GetHandTrackerDelta
          • GetHandTrackerOffset
        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
          • GetConfidenceValueByType
          • GetDistanceConfidenceValue
          • GetFingersConfidenceValues
          • GetFingersOcclusionConfidenceValue
          • GetOcclusionConfidenceValue
          • GetStillHandConfidence
          • GetVelocityConfidenceValue
          • GetWristConfidenceValue
          • PrintAllConfidenceValues
          • PrintBonesOcclusionConfidence
          • PrintConfidence
          • PrintDistanceConfidence
          • PrintFingersConfidence
          • PrintFingersOcclusionConfidence
          • PrintStillHandConfidence
          • PrintVelocityConfidence
          • PrintWristConfidence
          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
          • OpenAsWindow
          • OverrideManualDpiScalingWindowSize
          • SetManualDpiScaling
        • ExistentVehicle
          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
          • Drive
          • GetCurrentSpeed
          • GetMaxSpeed
          • OnArrivedAtDestination
          • ResetToSource
          • ReverseDirection
        • K2Node_IsRealityBridgeInitialised
          • UK2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
          • UK2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
          • UK2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
          • UK2Node_RealityBridgeUnbindEvent
        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
          • ClearDelegate_Unbind_all_Events_from_On_Reality_Bridge_Initialised
          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
    • πŸ“šTutorials
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On this page
  1. Learning Existent
  2. Getting Started
  3. Creating your first Map

Creating and Configuring the Stage

PreviousDuplicating the Starter LevelNextSetting up Player Pawns & Animations

Last updated 12 months ago

  1. Stage Creation: Create a new stage to define the playable area for your project by following the steps .

  2. Adding Obstacles: In case there are immovable objects in your playable area (e.g. pillars, staircase), you need to specify them in the Obstacles section in your Stage blueprint. For the best results, you’ll need custom meshes that accurately represent the objects in your physical space, although you may approximate them with simple meshes such as cubes or cylinders. Adjust the Transform of the obstacles to align them with where they’re located in the physical space. The obstacles will be highlighted when the players approach them for safety reasons.

  3. Update Space in the Level: Select the DefaultSpace actor in your level (you can find it in the Outliner tab), then go to the Details tab, and update the Stage property to your new Stage actor.

  4. Setting the Default Stage: Once your stage is complete, designate it as the default stage for the space you have created for your project in Project Settings β†’ Game β†’ Existent Settings under the Stage category. This will make it so the new Spaces you create will automatically refer to this Stage.

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