# Setting Up a New Project

1. **Project Creation**: Launch Unreal Engine and create a new project using the “Virtual Reality” template in the “Games” tab. We recommend using this template as it comes with rendering settings suitable for VR, however you may choose a different template that better suits your needs if you’re comfortable adjusting the rendering settings yourself.
2. **Enable Existent Plugin**: In order to use the Existent plugin, you need to enable it. With your new project open in the Unreal Editor, navigate to Edit → Plugins from the top menu, search for “Existent”, and check the box next to the plugin, then restart the editor as prompted.
3. **Project Settings:** Open Project Settings → Packaging and add the path “/Existent/UMG” in Advanced → Additional Asset Directories to Cook, as shown in the screenshot below. Finally, set the World Settings Class to point to ExistentWorldSettings (Engine - General Settings -> Default Classes).

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