Setting Up a New Project
Last updated
Last updated
Project Creation: Launch Unreal Engine and create a new project using the βVirtual Realityβ template in the βGamesβ tab. We recommend using this template as it comes with rendering settings suitable for VR, however you may choose a different template that better suits your needs if youβre comfortable adjusting the rendering settings yourself.
Enable Existent Plugin: In order to use the Existent plugin, you need to enable it. With your new project open in the Unreal Editor, navigate to Edit β Plugins from the top menu, search for βExistentβ, and check the box next to the plugin, then restart the editor as prompted.
Project Settings: Open Project Settings β Packaging and add the path β/Existent/UMGβ in Advanced β Additional Asset Directories to Cook, as shown in the screenshot below. Finally, set the World Settings Class to point to ExistentWorldSettings (Engine - General Settings -> Default Classes).