Existent Unreal Plugin
v0.0.1
v0.0.1
  • ๐Ÿ‘‹Welcome
  • Overview
    • ๐Ÿ’กWhat we do
    • โœจFeatures
    • ๐Ÿ“•Glossary
    • ๐ŸžBug Reports & Feature Requests
    • โ“FAQ
    • ๐Ÿ—’๏ธRelease Notes
      • Existent v0.0.1 Release Notes
  • Learning Existent
    • ๐Ÿ“˜High-Level Overview
    • ๐Ÿ› ๏ธHardware Setup
    • ๐Ÿ–ฅ๏ธGetting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
        • Creating and Configuring the Stage
      • Setting up Player Pawns & Animations
      • Running the Experience
    • ๐ŸŽญBackstage Mode
    • ๐Ÿ“ผSession recording & playback
    • ๐ŸŒ‰RealityBridge
  • GUIDES
    • ๐Ÿ‘จโ€๐Ÿ’ผCustomising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
    • ๐ŸชAdding Tracked Objects
      • Using Vive Ultimate Trackers
      • Outside-in (Optitrack/Vicon) Setup
        • Aligning HMDs with outside-in systems
        • 3D-Print an Alignment Tool
      • Creating Digital Twins/Props
  • Resources
    • ๐Ÿ”ฌClasses/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
      • ExistentAlignmentComponent
      • IExistentAlignmentSubject
      • ExistentDebugPanelComponent
      • ExistentUMGWindowComponent
    • ๐Ÿ“ƒExistent API
  • Tutorials & Examples
    • ๐Ÿ“šTutorials
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  1. Learning Existent

Backstage Mode

PreviousRunning the ExperienceNextSession recording & playback

Last updated 1 year ago

Backstage mode provides a series of debug visualisations in-game that are normally only visible from the Unreal editor, such as the bounds of each ExistentSpace, and the physical locations of Players and props inhabiting different Spaces than your own.

Backstage mode also enables the Existent debug panel, which is attached to your Playerโ€™s left hand. This panel displays all Unreal log messages, and also allows you to trigger Vehicles in your level to drive, or to instantly teleport your Player to a different Space. The debug panel is operated by hovering the tip of your right index finger on any of its virtual buttons for half a second in order to trigger a button press.

To enable backstage mode, simply toggle bBackstageModeEnabled on your ExistentPlayer, toggle it in the โ€˜Levelโ€™ or โ€˜Serverโ€™ tabs in the inspection panel or enable it via RealityBridge or the console command Existent.BackstageMode.Enable.

Note that backstage mode being enabled or disabled applies only to your machineโ€™s copy of your locally controlled Player, and does not alter the view of any other Players, or your Playerโ€™s remote copy on another machine.

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