Existent Unreal Plugin
v0.0.1
v0.0.1
  • ๐Ÿ‘‹Welcome
  • Overview
    • ๐Ÿ’กWhat we do
    • โœจFeatures
    • ๐Ÿ“•Glossary
    • ๐ŸžBug Reports & Feature Requests
    • โ“FAQ
    • ๐Ÿ—’๏ธRelease Notes
      • Existent v0.0.1 Release Notes
  • Learning Existent
    • ๐Ÿ“˜High-Level Overview
    • ๐Ÿ› ๏ธHardware Setup
    • ๐Ÿ–ฅ๏ธGetting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
        • Creating and Configuring the Stage
      • Setting up Player Pawns & Animations
      • Running the Experience
    • ๐ŸŽญBackstage Mode
    • ๐Ÿ“ผSession recording & playback
    • ๐ŸŒ‰RealityBridge
  • GUIDES
    • ๐Ÿ‘จโ€๐Ÿ’ผCustomising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
    • ๐ŸชAdding Tracked Objects
      • Using Vive Ultimate Trackers
      • Outside-in (Optitrack/Vicon) Setup
        • Aligning HMDs with outside-in systems
        • 3D-Print an Alignment Tool
      • Creating Digital Twins/Props
  • Resources
    • ๐Ÿ”ฌClasses/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
      • ExistentAlignmentComponent
      • IExistentAlignmentSubject
      • ExistentDebugPanelComponent
      • ExistentUMGWindowComponent
    • ๐Ÿ“ƒExistent API
  • Tutorials & Examples
    • ๐Ÿ“šTutorials
Powered by GitBook
On this page
  1. Resources

๐Ÿ”ฌClasses/Components

ExistentStageExistentSpaceExistentVehicleExistentPlayer (Pawn)ExistentPlayerAnimInstanceExistentGameModeBaseExistentTrackerComponentExistentGrabComponentExistentGripComponentExistentHandComponentExistentTrackingConfidenceComponentExistentAlignmentComponentIExistentAlignmentSubjectExistentDebugPanelComponentExistentUMGWindowComponent
PreviousCreating Digital Twins/PropsNextExistentStage