# Features

## Design Tools

### Map Physical Environments

Virtual environments that perfectly integrate with the real world.&#x20;

* Define your physical space.
* Set up boundaries and obstacles.&#x20;
* Align virtual meshes with objects.
* See physical objects in headset.
* Built-in safety features.

{% embed url="<https://www.youtube.com/watch?index=6&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=kDUzDQTEv-U>" %}

### Backstage Mode

Backstage mode offers powerful tools inside the headset.

* Interactive 3D control panel.
* View debug logs.
* Navigate between spaces.
* Control Existent Vehicles.
* See physical objects.

{% embed url="<https://www.youtube.com/watch?index=9&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=Pj-7vj0vPgI>" %}

### Dynamic Transportation

Travel easily between environments.

* Seamless movement of players and objects between distinct virtual areas.
* Interconnected and explorative VR experiences.
* Enhanced realism and depth of virtual worlds.

***

## Development Tools

### Hardware Agnostic

Swap out HMDs, mocap systems etc without having to rebuild your experience.

* Save time & resources.
* Future-proof investments & update when needed.
* Personalised VR setup. &#x20;

{% embed url="<https://www.youtube.com/watch?index=7&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=t-sTiFY7L8g>" %}

### Tangible Object Manipulation

Combine mocap systems to enable realistic interactions with virtual objects.&#x20;

* Outside in tracking data
* Inside out tracking data
* Combined origin for greater accuracy and flexibility.

{% embed url="<https://www.youtube.com/watch?index=2&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=I93GQVgzDEo>" %}

### Hand Grip Authoring

Motion data, authored poses and game mechanics combine for seamless interactions.&#x20;

* Deals with object occlusion&#x20;
* Allows for grip authoring
* Naturalistic feel for players

{% embed url="<https://www.youtube.com/watch?index=8&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=Cl_6fMBAPos>" %}

### Flexible Player Body System

Choose 3-point, full-body tracking or anything in-between without animation programming.&#x20;

* Different avatars
* UE4 or Metahuman
* No animation programming needed

{% embed url="<https://www.youtube.com/watch?index=4&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=5Px4kp0oHwA>" %}

***

## Testing Tools

### Session Recording & Playback

Iterate and build, without a VR headset

* Define recording
* Enter VR session
* Play back the session & adjust the playback rate
* Playback within Unreal - no headset required
* Edit the art or mechanics.

{% embed url="<https://youtu.be/lCpzl2BaPcU?si=tXHz5JGFAE4ZyC15>" %}

***

## Deployment Tools

### RealityBridge

Remote show running tools for fast and efficient on-location experiences.

* Trigger real world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine.
* Trigger in engine events with real-world activity.<br>

{% embed url="<https://www.youtube.com/watch?index=3&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=2FgY3y8Bg88>" %}

### Multiplayer

Multiplayer out of the box, no set up required.

* A range of avatars.
* Add remote or co-located performers or players.

{% embed url="<https://www.youtube.com/watch?index=5&list=PLKv-S1sudghlcQ7LSanDDnc2u8oJDBQWm&v=dhqoIKhLIvc>" %}
