Existent Unreal Plugin
v0.0.1
v0.0.1
  • 👋Welcome
  • Overview
    • 💡What we do
    • ✨Features
    • 📕Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • 🗒️Release Notes
      • Existent v0.0.1 Release Notes
  • Learning Existent
    • 📘High-Level Overview
    • 🛠️Hardware Setup
    • 🖥️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
        • Creating and Configuring the Stage
      • Setting up Player Pawns & Animations
      • Running the Experience
    • 🎭Backstage Mode
    • 📼Session recording & playback
    • 🌉RealityBridge
  • GUIDES
    • 👨‍💼Customising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
    • 🪁Adding Tracked Objects
      • Using Vive Ultimate Trackers
      • Outside-in (Optitrack/Vicon) Setup
        • Aligning HMDs with outside-in systems
        • 3D-Print an Alignment Tool
      • Creating Digital Twins/Props
  • Resources
    • 🔬Classes/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
      • ExistentAlignmentComponent
      • IExistentAlignmentSubject
      • ExistentDebugPanelComponent
      • ExistentUMGWindowComponent
    • 📃Existent API
  • Tutorials & Examples
    • 📚Tutorials
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On this page
  • Design Tools
  • Map Physical Environments
  • Backstage Mode
  • Dynamic Transportation
  • Development Tools
  • Hardware Agnostic
  • Tangible Object Manipulation
  • Hand Grip Authoring
  • Flexible Player Body System
  • Testing Tools
  • Session Recording & Playback
  • Deployment Tools
  • RealityBridge
  • Multiplayer
  1. Overview

Features

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Last updated 1 year ago

Design Tools

Map Physical Environments

Virtual environments that perfectly integrate with the real world.

  • Define your physical space.

  • Set up boundaries and obstacles.

  • Align virtual meshes with objects.

  • See physical objects in headset.

  • Built-in safety features.

Backstage Mode

Backstage mode offers powerful tools inside the headset.

  • Interactive 3D control panel.

  • View debug logs.

  • Navigate between spaces.

  • Control Existent Vehicles.

  • See physical objects.

Dynamic Transportation

Travel easily between environments.

  • Seamless movement of players and objects between distinct virtual areas.

  • Interconnected and explorative VR experiences.

  • Enhanced realism and depth of virtual worlds.


Development Tools

Hardware Agnostic

Swap out HMDs, mocap systems etc without having to rebuild your experience.

  • Save time & resources.

  • Future-proof investments & update when needed.

  • Personalised VR setup.

Tangible Object Manipulation

Combine mocap systems to enable realistic interactions with virtual objects.

  • Outside in tracking data

  • Inside out tracking data

  • Combined origin for greater accuracy and flexibility.

Hand Grip Authoring

Motion data, authored poses and game mechanics combine for seamless interactions.

  • Deals with object occlusion

  • Allows for grip authoring

  • Naturalistic feel for players

Flexible Player Body System

Choose 3-point, full-body tracking or anything in-between without animation programming.

  • Different avatars

  • UE4 or Metahuman

  • No animation programming needed


Testing Tools

Session Recording & Playback

Iterate and build, without a VR headset

  • Define recording

  • Enter VR session

  • Play back the session & adjust the playback rate

  • Playback within Unreal - no headset required

  • Edit the art or mechanics.


Deployment Tools

RealityBridge

Remote show running tools for fast and efficient on-location experiences.

  • Trigger real world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine.

  • Trigger in engine events with real-world activity.

Multiplayer

Multiplayer out of the box, no set up required.

  • A range of avatars.

  • Add remote or co-located performers or players.

✨