# Setting Up a New Project

1. **Project Creation**: Launch Unreal Engine and create a new project using the “Virtual Reality” template in the “Games” tab. We recommend using this template as it comes with rendering settings suitable for VR, however you may choose a different template that better suits your needs if you’re comfortable adjusting the rendering settings yourself.
2. **Enable Existent Plugin**: In order to use the Existent plugin, you need to enable it. With your new project open in the Unreal Editor, navigate to Edit → Plugins from the top menu, search for “Existent”, and check the box next to the plugin, then restart the editor as prompted.
3. **Project Settings: Open Project Settings** → Packaging and add “/Existent/UMG” in Advanced → Additional Asset Directories to Cook, as shown in the screenshot below. Finally, set World Settings Class to ExistentWorldSettings (Engine - General Settings -> Default Classes).

<figure><img src="https://lh7-us.googleusercontent.com/XXR99dJxXLUNI3cpk5DgLD_Voa5f7GjRw-a8Bn7s34dVqYI2lmfEQs35VxUc4lIXdQR8AzTOo_V-gz1JpkxE3_5zLbjvUDmE1wfxlkz4o8qzITP90vvQUo2Xzs8DVK5YnNLdPl5S-uE_Nq0DpEmqGw" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.existent.com/documentation/v0.0.1/learning-existent/getting-started/setting-up-a-new-project.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
