Existent Unreal Plugin
v0.0.1
v0.0.1
  • ๐Ÿ‘‹Welcome
  • Overview
    • ๐Ÿ’กWhat we do
    • โœจFeatures
    • ๐Ÿ“•Glossary
    • ๐ŸžBug Reports & Feature Requests
    • โ“FAQ
    • ๐Ÿ—’๏ธRelease Notes
      • Existent v0.0.1 Release Notes
  • Learning Existent
    • ๐Ÿ“˜High-Level Overview
    • ๐Ÿ› ๏ธHardware Setup
    • ๐Ÿ–ฅ๏ธGetting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
        • Creating and Configuring the Stage
      • Setting up Player Pawns & Animations
      • Running the Experience
    • ๐ŸŽญBackstage Mode
    • ๐Ÿ“ผSession recording & playback
    • ๐ŸŒ‰RealityBridge
  • GUIDES
    • ๐Ÿ‘จโ€๐Ÿ’ผCustomising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
    • ๐ŸชAdding Tracked Objects
      • Using Vive Ultimate Trackers
      • Outside-in (Optitrack/Vicon) Setup
        • Aligning HMDs with outside-in systems
        • 3D-Print an Alignment Tool
      • Creating Digital Twins/Props
  • Resources
    • ๐Ÿ”ฌClasses/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
      • ExistentAlignmentComponent
      • IExistentAlignmentSubject
      • ExistentDebugPanelComponent
      • ExistentUMGWindowComponent
    • ๐Ÿ“ƒExistent API
  • Tutorials & Examples
    • ๐Ÿ“šTutorials
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  1. Learning Existent
  2. Getting Started

Setting Up a New Project

PreviousInstalling Existent PluginNextCreating your first Map

Last updated 1 year ago

  1. Project Creation: Launch Unreal Engine and create a new project using the โ€œVirtual Realityโ€ template in the โ€œGamesโ€ tab. We recommend using this template as it comes with rendering settings suitable for VR, however you may choose a different template that better suits your needs if youโ€™re comfortable adjusting the rendering settings yourself.

  2. Enable Existent Plugin: In order to use the Existent plugin, you need to enable it. With your new project open in the Unreal Editor, navigate to Edit โ†’ Plugins from the top menu, search for โ€œExistentโ€, and check the box next to the plugin, then restart the editor as prompted.

  3. Project Settings: Open Project Settings โ†’ Packaging and add โ€œ/Existent/UMGโ€ in Advanced โ†’ Additional Asset Directories to Cook, as shown in the screenshot below. Finally, set World Settings Class to ExistentWorldSettings (Engine - General Settings -> Default Classes).

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