Existent Unreal Plugin
v0.0.2
v0.0.2
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      • Installing Unreal Engine
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      • Setting Up a New Project
      • Creating your first Map
        • Duplicating the Starter Level
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      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
          • AddDelegate_Bind_Event_to_Initialised
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        • ExistentAlignmentComponent
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          • DrawHandBoneWorldTransforms
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          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
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          • GetFootTrackerTransform
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        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
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          • SetForcedConfidenceValue
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          • CloseWindow
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          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
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        • K2Node_IsRealityBridgeInitialised
          • UK2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
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          • UK2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
          • UK2Node_RealityBridgeUnbindEvent
        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
          • ClearDelegate_Unbind_all_Events_from_On_Reality_Bridge_Initialised
          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
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AsyncTask_RealityBridgeInitialised

PreviousBP NodesNextAddDelegate_Bind_Event_to_Initialised

Last updated 1 year ago

> AsyncTask_RealityBridgeInitialised

AsyncTask_RealityBridgeInitialised

Class Details

Defined in: Public/AsyncTask_RealityBridgeInitialised.h

Hierarchy: Object > AsyncTask_RealityBridgeInitialised

Async node that allows to listen for when the reality bridge subsystem has been initialised. If the subsystem has already been initialised when calling this node then it return right away

Properties

Nodes

📃
🔬
ExistentDocumentation
Assign Initialised
Bind Event to Initialised
Unbind Event from Initialised
Unbind all Events from Initialised