ExistentHandDataFilterComponent
ExistentDocumentation > ExistentHandDataFilterComponent
ExistentHandDataFilterComponent
Class Details
Defined in: Public/Components/ExistentHandDataFilterComponent.h
Hierarchy: Object > ActorComponent > ExistentHandDataFilterComponent
Properties
float | BadTransformFadeTime | Time it will take to interpolate from filtered data to good data (s) |
bool | CameraRadiusIgnoreConfidence | Radius from the HMD to trigger the filter (cm) |
bool | FilterEnabled | |
bool | ForceZeroTransform | DEBUG - Enable for the filter to always return a zero transform |
float | GoodVelocityBlendRate | How quickly to integrate presumed good velocity data into the extrapolation velocity |
float | IgnoreCameraLocationRadius | Radius from the HMD to trigger the filter (cm) |
bool | IgnoreConfidence | DEBUG - Disables usage of confidence to determine filtering |
float | MaxAcceleration | Acceleration limit to trigger the filter (cm/s^2) |
float | MaxAngularVelocity | Angular velocity limit to trigger the filter (rad/s) |
float | MaxDistancePerFrame | Distance per frame limit to trigger the filter (cm) |
float | MaxFakeVelocity | Speed to clamp the extrapolated velocity (cm/s) |
float | MaxSmoothPositionDistance | Max distance that should be considered "jittery movement" (cm) |
float | MaxSpeed | Speed limit to trigger the filter (cm/s) |
float | MinSmoothPositionDistance | Max distance that should be considered "no movement" (cm) |
float | MinTrackingDistance | Minimum distance the hand must move to be recognized as a new "tick" of tracking |
float | SmoothPositionFactor | Percentage to de-jitter the position by |
float | SmoothRotationDotMax | Max angle that should be considered "jittery rotation" (cosine units) |
float | SmoothRotationDotMin | Max angle that should be considered "no rotation" (cosine units) |
float | SmoothRotationFactorMax | Maximum percentage to de-jitter the position by |
float | SmoothRotationFactorMin | Minimum percentage to de-jitter the position by |
float | VelocityDamping | Per-frame multiplier on the extrapolated velocity (%/frame) |
Nodes
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