Existent Unreal Plugin
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Existent Unreal Plugin
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Notes
  • Learning Existent
    • πŸ“˜High-Level Overview
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Started
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatar
    • πŸ›‘οΈAdding Tracked Objects
    • πŸ–οΈGrip Authoring
  • Resources
    • πŸ”¬Classes/Components
    • πŸ“ƒExistent API
      • πŸ”¬BP Nodes
        • AsyncTask_RealityBridgeInitialised
        • ExistentAlignmentComponent
        • ExistentAnimationLibrary
        • ExistentBodyBoneMappings
        • ExistentBodyCalibration
        • ExistentBoneMappingsBase
        • ExistentFootEventsInterface
        • ExistentGrabComponent
        • ExistentGripComponent
        • ExistentHandBoneMappings
        • ExistentHandComponent
        • ExistentHandDataFilterComponent
        • ExistentHandLibrary
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
        • ExistentPawn
        • ExistentPlayer
        • ExistentPlayerAnimInstance
        • ExistentPlayerController
        • ExistentTrackerComponent
        • ExistentTrackerMappings
        • ExistentTrackingConfidenceComponent
        • ExistentUMGWindowComponent
        • ExistentVehicle
        • K2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
        • RealityBridge
        • RoundProgressBar
  • Tutorials & Examples
    • πŸ“šTutorials
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ExistentLibrary

ExistentDocumentation > ExistentLibrary

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ExistentLibrary

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Class Details

Defined in: Public/Utils/ExistentLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentLibrary

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Properties

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Nodes

Capsule Trace Multi for Objects

Capsule Trace Single for Objects

Draw Sample Array

Existent Body Bone to String

Existent Bone to String

Existent Finger to String

Existent Hand to String

Get Controller Orientation and Position

Get Controller Tracking Status

Get Match String

Save Existent Player Data

Set Backstage Mode Enabled

String to Existent Body Bone

String to Existent Bone

Transform Sample to World

PreviousUpdateBoneInPosechevron-leftNextCapsuleTraceMultiForObjectschevron-right

Last updated 1 year ago

  • ExistentLibrary
  • Class Details
  • Properties
  • Nodes