Existent Unreal Plugin
search
Ctrlk
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Noteschevron-right
  • Learning Existent
    • πŸ“˜High-Level Overview
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Startedchevron-right
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatarchevron-right
    • πŸ›‘οΈAdding Tracked Objectschevron-right
    • πŸ–οΈGrip Authoringchevron-right
  • Resources
    • πŸ”¬Classes/Componentschevron-right
    • πŸ“ƒExistent APIchevron-right
      • πŸ”¬BP Nodeschevron-right
        • AsyncTask_RealityBridgeInitialisedchevron-right
        • ExistentAlignmentComponentchevron-right
        • ExistentAnimationLibrarychevron-right
        • ExistentBodyBoneMappingschevron-right
        • ExistentBodyCalibrationchevron-right
        • ExistentBoneMappingsBasechevron-right
        • ExistentFootEventsInterfacechevron-right
        • ExistentGrabComponentchevron-right
        • ExistentGripComponentchevron-right
        • ExistentHandBoneMappingschevron-right
        • ExistentHandComponentchevron-right
        • ExistentHandDataFilterComponentchevron-right
        • ExistentHandLibrarychevron-right
        • ExistentLibrarychevron-right
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrarychevron-right
        • ExistentPawnchevron-right
        • ExistentPlayerchevron-right
        • ExistentPlayerAnimInstancechevron-right
        • ExistentPlayerControllerchevron-right
        • ExistentTrackerComponentchevron-right
        • ExistentTrackerMappingschevron-right
        • ExistentTrackingConfidenceComponentchevron-right
        • ExistentUMGWindowComponentchevron-right
        • ExistentVehiclechevron-right
        • K2Node_IsRealityBridgeInitialisedchevron-right
        • K2Node_RealityBridgeReceiveEventchevron-right
        • K2Node_RealityBridgeSendEventchevron-right
        • K2Node_RealityBridgeUnbindEventchevron-right
        • RealityBridgechevron-right
        • RoundProgressBarchevron-right
  • Tutorials & Examples
    • πŸ“šTutorials
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. Resourceschevron-right
  2. πŸ“ƒExistent APIchevron-right
  3. πŸ”¬BP Nodes

ExistentLibrary

ExistentDocumentation > ExistentLibrary

hashtag
ExistentLibrary

hashtag
Class Details

Defined in: Public/Utils/ExistentLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentLibrary

hashtag
Properties

hashtag
Nodes

Capsule Trace Multi for Objects

Capsule Trace Single for Objects

Draw Sample Array

Existent Body Bone to String

Existent Bone to String

Existent Finger to String

Existent Hand to String

Get Controller Orientation and Position

Get Controller Tracking Status

Get Match String

Save Existent Player Data

Set Backstage Mode Enabled

String to Existent Body Bone

String to Existent Bone

Transform Sample to World

PreviousUpdateBoneInPosechevron-leftNextCapsuleTraceMultiForObjectschevron-right

Last updated 1 year ago

  • ExistentLibrary
  • Class Details
  • Properties
  • Nodes