ExistentBoneMappingsBase
Last updated
Last updated
> ExistentBoneMappingsBase
Defined in: Public/Objects/ExistentBoneMappingsBase.h
Hierarchy: Object > ExistentBoneMappingsBase
TArray
ExcludedBones
List of existent bones excluded from the mappings
USkeletalMesh*
SkeletalMesh
The skeletal mesh used to provide the existent bone mappings
EExistentAxis
SkeletalMeshFacingAxis
The direction in which the skeletal mesh is facing. UE rigs face positive Y.