ExistentDocumentation > ExistentBoneMappingsBase
Defined in: Public/Objects/ExistentBoneMappingsBase.h
Hierarchy: Object > ExistentBoneMappingsBase
TArray
ExcludedBones
List of existent bones excluded from the mappings
USkeletalMesh*
SkeletalMesh
The skeletal mesh used to provide the existent bone mappings
EExistentAxis
SkeletalMeshFacingAxis
The direction in which the skeletal mesh is facing. UE rigs face positive Y.
Are Bone Mappings Valid
Get Excluded Bone Names
Get Hand Bones
Get Invalid Bone Mappings
Get Mapped Bones
Is Hand Bone
Last updated 1 year ago