# ExistentTrackerComponent

[ExistentDocumentation](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index) > ExistentTrackerComponent

## ExistentTrackerComponent

### Class Details

**Defined in:** Public/Components/ExistentTrackerComponent.h

**Hierarchy:** *Object > ActorComponent > ExistentTrackerComponent*

### Properties

|                               |                          |                                                                                                                                                                                                                                          |
| ----------------------------- | ------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| AExistentSpace\*              | CurrentSpace             | The assigned CurrentSpace will be the origin for this tracked object's coordinates.                                                                                                                                                      |
| FName                         | DeviceMeshName           | The name of the device mesh to display. This list is filled in by collecting the device models added to the tracking system selected                                                                                                     |
| bool                          | HideMeshwhenTrackingLost | Whether, after noticing that this object is no longer receiving valid tracking data, we should hide its mesh so it doesn't render in the wrong place.                                                                                    |
| FName                         | ID                       | The ID of the tracker.                                                                                                                                                                                                                   |
| FName                         | Meshtooutline            | In backstage mode, this mesh will be outlined so it's visible from any Space you're in (regardless of where this Actor is). It's a good idea to select a mesh that looks most similar to what the physical prop looks like in real life. |
| uint8                         | OutlineAlpha             | Sets the transparency level of the debug outline for the tracker's mesh, with 0 being fully transparent and 255 fully opaque.                                                                                                            |
| float                         | OutlineThickness         | Determines the thickness of the debug outline around the tracker's mesh, enhancing visual distinction.                                                                                                                                   |
| bool                          | RenderDeviceMesh         | Should the device model be rendered?                                                                                                                                                                                                     |
| bool                          | RenderOutline            |                                                                                                                                                                                                                                          |
| bool                          | ShouldMoveRootTransform  | If true, this component directly applies the tracked transform to its Actor's root transform. Otherwise tracking location/rotation has to be queried from this component every frame.                                                    |
| UExistentTrackingSystemBase\* | TrackingSystem           | The tracking system to use. E.g. base station or live link.                                                                                                                                                                              |
| bool                          | UpdateTrackinginEditor   | Should the tracker update its transform while running in the editor?                                                                                                                                                                     |

### Nodes

|                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Get Current Space](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/getcurrentspace)                          |
| [Get Id](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/getid)                                               |
| [Get Tracker Relative Transform](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/gettrackerrelativetransform) |
| [Get Tracker World Transform](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/gettrackerworldtransform)       |
| [Get Tracking IDs](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/gettrackingids)                            |
| [Get Tracking Status](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/gettrackingstatus)                      |
| [Server Set Id](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/server_setid)                                 |
| [Set Current Space](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existenttrackercomponent/setcurrentspace)                          |
