Existent Unreal Plugin
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    • 📘High-Level Overview
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    • 👨‍💼Customising Player Avatar
    • 🛡️Adding Tracked Objects
    • 🖐️Grip Authoring
  • Resources
    • 🔬Classes/Components
    • 📃Existent API
      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
        • ExistentAlignmentComponent
        • ExistentAnimationLibrary
        • ExistentBodyBoneMappings
        • ExistentBodyCalibration
        • ExistentBoneMappingsBase
        • ExistentFootEventsInterface
        • ExistentGrabComponent
        • ExistentGripComponent
        • ExistentHandBoneMappings
        • ExistentHandComponent
        • ExistentHandDataFilterComponent
        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
          • GetBoneLocation
          • GetBoneLocations
          • GetBoneRadius
          • GetBoneRotation
          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
        • ExistentMathLibrary
        • ExistentPawn
        • ExistentPlayer
        • ExistentPlayerAnimInstance
        • ExistentPlayerController
        • ExistentTrackerComponent
        • ExistentTrackerMappings
        • ExistentTrackingConfidenceComponent
        • ExistentUMGWindowComponent
        • ExistentVehicle
        • K2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
        • RealityBridge
        • RoundProgressBar
  • Tutorials & Examples
    • 📚Tutorials
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  • ExistentHandLibrary
  • Class Details
  • Properties
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  1. Resources
  2. 📃Existent API
  3. 🔬BP Nodes

ExistentHandLibrary

ExistentDocumentation > ExistentHandLibrary

ExistentHandLibrary

Class Details

Defined in: Public/Utils/ExistentHandLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentHandLibrary

Properties

Nodes

Draw Hand Bone World Transforms

Get Bone Index

Get Bone Location

Get Bone Locations

Get Bone Radius

Get Bone Rotation

Get Bone Transform

Get Close Hand Transforms

Get Finger Parent Bones

Get Finger from Bone

Get HMDName

Get Hand Tracking Status

Get Hand XRDevice ID

Get Open Hand Transforms

Get Parent Bone

Get Parent Bone Space Close Hand Transforms

Get Parent Bone Space Open Hand Transforms

Is Bone Supported

Is Hand Tracking Enabled

Log Hand Bone World Locations

Log Hand Bone World Rotations

Update Bone in Pose

PreviousOnCalculatedDataNextDrawHandBoneWorldTransforms

Last updated 1 year ago