ExistentDocumentation > ExistentPlayerAnimInstance
Defined in: Public/Animations/ExistentPlayerAnimInstance.h
Hierarchy: Object > AnimInstance > ExistentPlayerAnimInstance
UExistentBodyBoneMappings*
BodyBoneMappings
AExistentPlayer*
ExistentPlayer
UExistentHandBoneMappings*
HandBoneMappings
FTransform
HeadTransform
LeftFootTransform
TMap
LeftHandBoneWorldTransforms
EExistentTrackingStatus
LeftHandTrackingStatus
LeftHandTransform
RelativeCameraTransform
RelativeLeftFootTransform
RelativeLeftHandTransform
RelativeRightFootTransform
RelativeRightHandTransform
RightFootTransform
RightHandBoneWorldTransforms
RightHandTrackingStatus
RightHandTransform
UExistentTrackerMappings*
TrackerMappings
Get Foot Tracker Transform
Get Hand Component
Is Simulating
Set Left Bone World Transforms (EDITOR ONLY)
Set Right Bone World Transforms (EDITOR ONLY)
Update Calibration Settings
Last updated 1 year ago