# GetFriendlyName

[ExistentDocumentation](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index) > [ExistentBodyCalibration](https://docs.existent.com/documentation/v0.0.2/resources/existent-api/index/existentbodycalibration) > Get Friendly Name

## Get Friendly Name

Get the friendly name by player unique identifier

![](https://1025885933-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjTXidr233g5QQ4gNDcFu%2Fuploads%2Fgit-blob-0bf97eadc8ddedbeb92feff02c7cf57ef39d0ac9%2Fnd_img_GetFriendlyName.png?alt=media)

#### Inputs

|                                                                     |                              |
| ------------------------------------------------------------------- | ---------------------------- |
| <p><strong>Target</strong><br>Body Calibration Object Reference</p> |                              |
| <p><strong>Player Unique Identifier</strong><br>String</p>          | The player unique identifier |

#### Outputs

|                                                     |                    |
| --------------------------------------------------- | ------------------ |
| <p><strong>Out Friendly Name</strong><br>String</p> | The friendly name  |
| <p><strong>Return Value</strong><br>Boolean</p>     | True is successful |
