# GetBoneComponentTransforms

[ExistentDocumentation](/documentation/v0.0.2/resources/existent-api/index.md) > [ExistentHandComponent](/documentation/v0.0.2/resources/existent-api/index/existenthandcomponent.md) > Get Bone Component Transforms

## Get Bone Component Transforms

Returns the bone component transforms generated by converting the world transforms in component space.

![](/files/G2YRntwtMqcwEb16Kk9z)

#### Inputs

|                                                                            |   |
| -------------------------------------------------------------------------- | - |
| <p><strong>Target</strong><br>Existent Hand Component Object Reference</p> |   |

#### Outputs

|                                                                                  |                                                     |
| -------------------------------------------------------------------------------- | --------------------------------------------------- |
| <p><strong>Return Value</strong><br>Map of EExistentBone Enums to Transforms</p> | The map of existent bones and component transforms. |


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