Existent Unreal Plugin
v0.1.0
v0.1.0
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Notes
      • Existent v0.0.1 Release Notes
      • Existent v0.0.2 Release Notes
      • Existent v0.1.0 Release Notes
  • Learning Existent
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
        • Setup Wizard
        • Manual Setup
      • Installing your License Key
      • Adding Tracked Objects
        • Using Vive Ultimate Trackers
        • Outside-in (Optitrack/Vicon) Setup
          • Aligning HMDs with outside-in systems
          • 3D Print an Alignment Tool
          • Creating Digital Twins/Props
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ“¦Building and packaging a project
    • πŸ–οΈGrip Authoring
      • Creating a pose and entering edit mode
      • Interface Overview
      • Controls
      • Pose Edits
      • Operations
    • πŸŽ›οΈControl Panel
      • Trackers Tab
      • Level Tab
      • Alignment Tab
      • Server Tab
      • Recordings Tab
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
  • Resources
    • πŸ”¬Classes/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
    • πŸ“ƒExistent API
      • πŸ”¬BP Nodes
        • AsyncTask_RealityBridgeInitialised
          • AddDelegate_Bind_Event_to_Initialised
          • ClearDelegate_Unbind_all_Events_from_Initialised
          • Initialised
        • ExistentAlignmentComponent
          • BeginSampling
          • BeginSamplingNoDelay
          • HasValidOffset
        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetMixamoBodyMappingsMatchConfig
          • GetMixamoHandMappingsMatchConfig
          • GetRefSkeletonBoneComponentTransform
          • GetRefSkeletonBoneLength
          • GetUE4BodyMappingsMatchConfig
          • GetUE4HandMappingsMatchConfig
          • GetUE5BodyMappingsMatchConfig
          • GetUE5HandMappingsMatchConfig
          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
          • GetBodyBones
          • GetBoneName_ByBodyBone
          • GetExcludedExistentBodyBones
          • GetSpineBoneNames
        • ExistentBodyCalibration
          • AddArmsLength
          • AddCalibration
          • AddEyeHeight
          • AddFriendlyName
          • AddHandSize
          • AddLegLength
          • AddShoulderWidth
          • DeleteAllCalibrations
          • DeleteCalibration
          • GetArmsLength
          • GetCalibration
          • GetCalibrations
          • GetCalibration_ByFriendlyName
          • GetEyeHeight
          • GetFriendlyName
          • GetHandSize
          • GetLegLength
          • GetShoulderWidth
        • ExistentBoneMappingsBase
          • AreBoneMappingsValid
          • GetExcludedBoneNames
          • GetHandBones
          • GetInvalidBoneMappings
          • GetMappedBones
          • GetMeshRotation
          • IsHandBone
        • ExistentFootEventsInterface
          • OnFootDown
          • OnFootUp
        • ExistentGrabComponent
          • AddDelegate_Bind_Event_to_On_Grip_Attach
          • AddDelegate_Bind_Event_to_On_Grip_Detach
          • AddDelegate_Bind_Event_to_On_Grip_Transfer
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Attach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Detach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Transfer
          • GetAttachmentStateString
          • OnGripAttach
          • OnGripDetach
          • OnGripTransfer
        • ExistentGripComponent
          • AddDelegate_Bind_Event_to_On_Player_Object_Drop
          • AddDelegate_Bind_Event_to_On_Player_Object_Pickup
          • ClearDelegate_Unbind_all_Events_from_On_Player_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Player_Object_Pickup
          • GetWristOffset
          • GetWristRotation
          • IsEnabled
          • IsParentMoving
          • OnPlayerObjectDrop
          • OnPlayerObjectPickup
          • ProjectComponentTransformOnCircleGripShape
          • ProjectComponentTransformOnCylinderGripShape
          • ProjectComponentTransformOnGripShape
          • SetEnabled
        • ExistentHandBoneMappings
          • GetBoneRotation
          • GetBoneRotation_ByBone
          • GetCapsuleTraceModifiers
          • GetExcludedExistentBones
          • GetGripBone
        • ExistentHandComponent
          • GetBoneComponentTransforms
          • GetBoneWorldTransforms
          • GetExistentPlayer
          • GetGrabComponent
          • GetTrackingStatus
          • GetTransformFromWristTracker
          • GetWristBoneWorldTransform
          • IsWristTrackerDataValid
          • SetBoneMappings
          • SetHandTrackingEnabled
          • SetTrackerMappings
          • SetWristTransform
        • ExistentHandDataFilterComponent
          • AddDelegate_Bind_Event_to_On_Calculated_Data
          • ClearDelegate_Unbind_all_Events_from_On_Calculated_Data
          • OnCalculatedData
        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
          • GetBoneLocation
          • GetBoneLocations
          • GetBoneRadius
          • GetBoneRotation
          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
          • AverageOfFloatArray
          • GetAngleFromVectors
          • GetCompDirectionFromPosAxis
          • GetRotatorMax
          • GetWeightsFromAlpha
          • IsRotatorLessThan
          • LineBoxIntersection
          • MedianOfFloatArray
        • ExistentPawn
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • GetCurrentSpace
          • GetSpaceTransform
          • IsAReplicatedClient
          • OnCurrentSpaceChanged
          • SetCurrentSpace
        • ExistentPlayer
          • AddDelegate_Bind_Event_to_On_Object_Drop
          • AddDelegate_Bind_Event_to_On_Object_Pickup
          • ApplyCalibrationSettings
          • ClearDelegate_Unbind_all_Events_from_On_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Object_Pickup
          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
          • OnObjectDrop
          • OnObjectPickup
          • SetBackstageModeEnabled
          • SetCheckHandsCollidingWithStageEnabled
        • ExistentPlayerAnimInstance
          • GetFootTrackerTransform
          • GetHandComponent
          • IsSimulating
          • SetLeftBoneWorldTransforms
          • SetRightBoneWorldTransforms
          • UpdateCalibrationSettings
        • ExistentPlayerController
          • SaveCurrentTrackerInfoToOverrideSet
        • ExistentSessionRecording
          • AddDelegate_Bind_Event_to_On_Playback
          • ClearDelegate_Unbind_all_Events_from_On_Playback
          • GetCurrentRecordingDurationSecs
          • GetPlaybackTimeFraction
          • OnPlayback
        • ExistentSpace
          • SetMobility
        • ExistentTrackerComponent
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • AddDelegate_Bind_Event_to_On_Tracking_Lost
          • AddDelegate_Bind_Event_to_On_Tracking_Resumed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Tracking_Lost
          • ClearDelegate_Unbind_all_Events_from_On_Tracking_Resumed
          • GetCurrentSpace
          • GetId
          • GetTrackerRelativeTransform
          • GetTrackerWorldTransform
          • GetTrackingIDs
          • GetTrackingStatus
          • OnCurrentSpaceChanged
          • OnTrackingLost
          • OnTrackingResumed
          • Server_SetId
          • SetCurrentSpace
        • ExistentTrackerMappings
          • ApplyTrackerOffsetToTrackerTransform
          • GetFootTrackerDelta
          • GetFootTrackerOffset
          • GetHandTrackerDelta
          • GetHandTrackerOffset
        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
          • GetConfidenceValueByType
          • GetDistanceConfidenceValue
          • GetFingersConfidenceValues
          • GetFingersOcclusionConfidenceValue
          • GetOcclusionConfidenceValue
          • GetStillHandConfidence
          • GetVelocityConfidenceValue
          • GetWristConfidenceValue
          • PrintAllConfidenceValues
          • PrintBonesOcclusionConfidence
          • PrintConfidence
          • PrintDistanceConfidence
          • PrintFingersConfidence
          • PrintFingersOcclusionConfidence
          • PrintStillHandConfidence
          • PrintVelocityConfidence
          • PrintWristConfidence
          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
          • OpenAsWindow
          • OverrideManualDpiScalingWindowSize
          • SetManualDpiScaling
        • ExistentVehicle
          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
          • AddDelegate_Bind_Event_to_On_Drive
          • AddDelegate_Bind_Event_to_On_Reverse_Direction
          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
          • ClearDelegate_Unbind_all_Events_from_On_Drive
          • ClearDelegate_Unbind_all_Events_from_On_Reverse_Direction
          • Drive
          • GetCurrentSpeed
          • GetMaxSpeed
          • OnArrivedAtDestination
          • OnDrive
          • OnReverseDirection
          • ResetToSource
          • ReverseDirection
          • SetIsPaused
        • ExistentViveTrackingSystem
          • RecordOrigin
        • K2Node_IsRealityBridgeInitialised
          • UK2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
          • UK2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
          • UK2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
          • UK2Node_RealityBridgeUnbindEvent
        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
          • ClearDelegate_Unbind_all_Events_from_On_Reality_Bridge_Initialised
          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
    • πŸ“šTutorials
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  • ExistentLibrary
  • Class Details
  • Properties
  • Nodes
  1. Resources
  2. πŸ“ƒExistent API
  3. πŸ”¬BP Nodes

ExistentLibrary

ExistentDocumentation > ExistentLibrary

ExistentLibrary

Class Details

Defined in: Public/Utils/ExistentLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentLibrary

Properties

Nodes

Capsule Trace Multi for Objects

Capsule Trace Single for Objects

Draw Sample Array

Existent Body Bone to String

Existent Bone to String

Existent Finger to String

Existent Hand to String

Get Controller Orientation and Position

Get Controller Tracking Status

Get Match String

Save Existent Player Data

Set Backstage Mode Enabled

String to Existent Body Bone

String to Existent Bone

Transform Sample to World

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Last updated 11 months ago