Existent Unreal Plugin
search
⌘Ctrlk
Existent Unreal Plugin
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Notes
  • Learning Existent
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Started
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ“¦Building and packaging a project
    • πŸ–οΈGrip Authoring
    • πŸŽ›οΈControl Panel
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatar
  • Resources
    • πŸ”¬Classes/Components
    • πŸ“ƒExistent API
      • πŸ”¬BP Nodes
        • AsyncTask_RealityBridgeInitialised
        • ExistentAlignmentComponent
        • ExistentAnimationLibrary
        • ExistentBodyBoneMappings
        • ExistentBodyCalibration
        • ExistentBoneMappingsBase
        • ExistentFootEventsInterface
        • ExistentGrabComponent
        • ExistentGripComponent
        • ExistentHandBoneMappings
        • ExistentHandComponent
        • ExistentHandDataFilterComponent
        • ExistentHandLibrary
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
        • ExistentPawn
        • ExistentPlayer
        • ExistentPlayerAnimInstance
        • ExistentPlayerController
        • ExistentSessionRecording
        • ExistentSpace
        • ExistentTrackerComponent
        • ExistentTrackerMappings
        • ExistentTrackingConfidenceComponent
        • ExistentUMGWindowComponent
        • ExistentVehicle
        • ExistentViveTrackingSystem
        • K2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
        • RealityBridge
        • RoundProgressBar
  • Tutorials & Examples
    • πŸ“šTutorials
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. Resourceschevron-right
  2. πŸ“ƒExistent APIchevron-right
  3. πŸ”¬BP Nodes

ExistentLibrary

ExistentDocumentationarrow-up-right > ExistentLibrary

hashtag
ExistentLibrary

hashtag
Class Details

Defined in: Public/Utils/ExistentLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentLibrary

hashtag
Properties

hashtag
Nodes

Capsule Trace Multi for Objects

Capsule Trace Single for Objects

Draw Sample Array

Existent Body Bone to String

Existent Bone to String

Existent Finger to String

Existent Hand to String

Get Controller Orientation and Position

Get Controller Tracking Status

Get Match String

Save Existent Player Data

Set Backstage Mode Enabled

String to Existent Body Bone

String to Existent Bone

Transform Sample to World

PreviousUpdateBoneInPosechevron-leftNextCapsuleTraceMultiForObjectschevron-right

Last updated 1 year ago

  • ExistentLibrary
  • Class Details
  • Properties
  • Nodes