Existent Unreal Plugin
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    • 🛠️Hardware Setup
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    • 🔬Classes/Components
    • 📃Existent API
      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
        • ExistentAlignmentComponent
        • ExistentAnimationLibrary
        • ExistentBodyBoneMappings
        • ExistentBodyCalibration
        • ExistentBoneMappingsBase
        • ExistentFootEventsInterface
        • ExistentGrabComponent
        • ExistentGripComponent
        • ExistentHandBoneMappings
        • ExistentHandComponent
        • ExistentHandDataFilterComponent
        • ExistentHandLibrary
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
        • ExistentPawn
        • ExistentPlayer
        • ExistentPlayerAnimInstance
        • ExistentPlayerController
        • ExistentSessionRecording
        • ExistentSpace
        • ExistentTrackerComponent
        • ExistentTrackerMappings
        • ExistentTrackingConfidenceComponent
        • ExistentUMGWindowComponent
        • ExistentVehicle
        • ExistentViveTrackingSystem
        • K2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
        • RealityBridge
        • RoundProgressBar
  • Tutorials & Examples
    • 📚Tutorials
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  • ExistentLibrary
  • Class Details
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  1. Resources
  2. 📃Existent API
  3. 🔬BP Nodes

ExistentLibrary

ExistentDocumentation > ExistentLibrary

ExistentLibrary

Class Details

Defined in: Public/Utils/ExistentLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentLibrary

Properties

Nodes

Capsule Trace Multi for Objects

Capsule Trace Single for Objects

Draw Sample Array

Existent Body Bone to String

Existent Bone to String

Existent Finger to String

Existent Hand to String

Get Controller Orientation and Position

Get Controller Tracking Status

Get Match String

Save Existent Player Data

Set Backstage Mode Enabled

String to Existent Body Bone

String to Existent Bone

Transform Sample to World

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Last updated 1 year ago