ExistentSpace
ExistentDocumentation > ExistentSpace
ExistentSpace
Class Details
Defined in: Public/Actors/ExistentSpace.h
Hierarchy: Object > Actor > ExistentSpace
Properties
bool
CanEditColour
bool
CanEditMobility
Below is a hack to hide these properties from property inspectors but still allow them to be used for EditCondition
FColor
Colour
Defines the color used for the space's debug rendering and text. Changing this property allows developers to customize the appearance of the space within the editor or when debug rendering is enabled. This can be particularly useful for distinguishing between different spaces in complex scenes or for aesthetic customization of the debug visuals.
TEnumAsByte<EComponentMobility::Type>
Mobility
Is the space Static, Movable or Stationary. Defaults to Static for a standard space.
bool
RenderinEditor
Whether the space should be rendered within the Unreal Editor. This is useful for visualizing the space and its boundaries during development. Enabling this property allows to see the space's boundaries and obstacles directly in the editor viewport, aiding in layout planning and debugging.
UExistentStage*
Stage
A reference to the UExistentStage object that defines the shape, dimensions, and obstacles within this space. By modifying this property, developers can change the physical layout and properties of the space, such as switching between a rectangular and a circular stage, adjusting size, or adding/removing obstacles. This allows for dynamic and customizable virtual environments.
Nodes
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