ExistentHandDataFilterComponent

ExistentDocumentation > ExistentHandDataFilterComponent

ExistentHandDataFilterComponent

Class Details

Defined in: Public/Components/ExistentHandDataFilterComponent.h

Hierarchy: Object > ActorComponent > ExistentHandDataFilterComponent

Properties

float

BadTransformFadeTime

Time it will take to interpolate from filtered data to good data (s)

bool

CameraRadiusIgnoreConfidence

Radius from the HMD to trigger the filter (cm)

bool

FilterEnabled

bool

ForceZeroTransform

DEBUG - Enable for the filter to always return a zero transform

float

GoodVelocityBlendRate

How quickly to integrate presumed good velocity data into the extrapolation velocity

float

IgnoreCameraLocationRadius

Radius from the HMD to trigger the filter (cm)

bool

IgnoreConfidence

DEBUG - Disables usage of confidence to determine filtering

float

MaxAcceleration

Acceleration limit to trigger the filter (cm/s^2)

float

MaxAngularVelocity

Angular velocity limit to trigger the filter (rad/s)

float

MaxDistancePerFrame

Distance per frame limit to trigger the filter (cm)

float

MaxFakeVelocity

Speed to clamp the extrapolated velocity (cm/s)

float

MaxSmoothPositionDistance

Max distance that should be considered "jittery movement" (cm)

float

MaxSpeed

Speed limit to trigger the filter (cm/s)

float

MinSmoothPositionDistance

Max distance that should be considered "no movement" (cm)

float

MinTrackingDistance

Minimum distance the hand must move to be recognized as a new "tick" of tracking

float

SmoothPositionFactor

Percentage to de-jitter the position by

float

SmoothRotationDotMax

Max angle that should be considered "jittery rotation" (cosine units)

float

SmoothRotationDotMin

Max angle that should be considered "no rotation" (cosine units)

float

SmoothRotationFactorMax

Maximum percentage to de-jitter the position by

float

SmoothRotationFactorMin

Minimum percentage to de-jitter the position by

float

VelocityDamping

Per-frame multiplier on the extrapolated velocity (%/frame)

Nodes

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