ExistentHandBoneMappings

ExistentDocumentation > ExistentHandBoneMappings

ExistentHandBoneMappings

Class Details

Defined in: Public/Objects/ExistentHandBoneMappings.h

Hierarchy: Object > ExistentBoneMappingsBase > ExistentHandBoneMappings

The existent bone mappings asset is a custom asset that allows to specify what existent bone corresponds to what bone in a custom skeletal mesh. The asset can be used in several existent systems such as the ExistentHandComponent, ExistentGrabComponent and the HandSolver animation node.

Properties

FRotator

LeftBoneRotation

The delta applied to all bones in the left hand.

TMap

LeftCapsuleTraceModifiers

A list of capsule trace modifier for the left hand used at runtime by the hand solver to wrap the hand around objects.

FName

LeftGripBone

FName

LeftIndex0

FName

LeftIndex1

FName

LeftIndex2

FName

LeftIndex3

FName

LeftIndexTip

FName

LeftMiddle0

FName

LeftMiddle1

FName

LeftMiddle2

FName

LeftMiddle3

FName

LeftMiddleTip

TMap

LeftOverrideBoneRotations

A map of bone rotation deltas that override the default left bone rotation

FName

LeftPinky0

FName

LeftPinky1

FName

LeftPinky2

FName

LeftPinky3

FName

LeftPinkyTip

FName

LeftRing0

FName

LeftRing1

FName

LeftRing2

FName

LeftRing3

FName

LeftRingTip

FName

LeftThumb1

FName

LeftThumb2

FName

LeftThumb3

FName

LeftThumbTip

FName

LeftWrist

EExistentPosAxis

MirrorCapsuleModifiersAxis

The axis on which to mirror the capsule modifiers

EExistentHand

ResetCapsuleModifiersHand

The capsule modifiers to reset. Left or right?

FRotator

RightBoneRotation

The delta applied to all bones in the right hand.

TMap

RightCapsuleTraceModifiers

A list of capsule trace modifier for the right hand used at runtime by the hand solver to wrap the hand around objects.

FName

RightGripBone

FName

RightIndex0

FName

RightIndex1

FName

RightIndex2

FName

RightIndex3

FName

RightIndexTip

FName

RightMiddle0

FName

RightMiddle1

FName

RightMiddle2

FName

RightMiddle3

FName

RightMiddleTip

TMap

RightOverrideBoneRotations

A map of bone rotation deltas that override the default right bone rotation

FName

RightPinky0

FName

RightPinky1

FName

RightPinky2

FName

RightPinky3

FName

RightPinkyTip

FName

RightRing0

FName

RightRing1

FName

RightRing2

FName

RightRing3

FName

RightRingTip

FName

RightThumb1

FName

RightThumb2

FName

RightThumb3

FName

RightThumbTip

FName

RightWrist

Nodes

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