ExistentHandBoneMappings
ExistentDocumentation > ExistentHandBoneMappings
ExistentHandBoneMappings
Class Details
Defined in: Public/Objects/ExistentHandBoneMappings.h
Hierarchy: Object > ExistentBoneMappingsBase > ExistentHandBoneMappings
The existent bone mappings asset is a custom asset that allows to specify what existent bone corresponds to what bone in a custom skeletal mesh. The asset can be used in several existent systems such as the ExistentHandComponent, ExistentGrabComponent and the HandSolver animation node.
Properties
Nodes
Last updated