ExistentHandBoneMappings

ExistentDocumentation > ExistentHandBoneMappings

ExistentHandBoneMappings

Class Details

Defined in: Public/Objects/ExistentHandBoneMappings.h

Hierarchy: Object > ExistentBoneMappingsBase > ExistentHandBoneMappings

The existent bone mappings asset is a custom asset that allows to specify what existent bone corresponds to what bone in a custom skeletal mesh. The asset can be used in several existent systems such as the ExistentHandComponent, ExistentGrabComponent and the HandSolver animation node.

Properties

Nodes

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