Existent Unreal Plugin
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Existent Unreal Plugin
  • πŸ‘‹Welcome
  • Overview
    • πŸ’‘What we do
    • ✨Features
    • πŸ“•Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • πŸ—’οΈRelease Notes
  • Learning Existent
    • πŸ› οΈHardware Setup
    • πŸ–₯️Getting Started
    • 🎭Backstage Mode
    • πŸ“ΌSession recording & playback
    • πŸŒ‰RealityBridge
  • GUIDES
    • πŸ“¦Building and packaging a project
    • πŸ–οΈGrip Authoring
    • πŸŽ›οΈControl Panel
    • πŸ‘¨β€πŸ’ΌCustomising Player Avatar
  • Resources
    • πŸ”¬Classes/Components
    • πŸ“ƒExistent API
      • πŸ”¬BP Nodes
        • AsyncTask_RealityBridgeInitialised
        • ExistentAlignmentComponent
        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetMixamoBodyMappingsMatchConfig
          • GetMixamoHandMappingsMatchConfig
          • GetRefSkeletonBoneComponentTransform
          • GetRefSkeletonBoneLength
          • GetUE4BodyMappingsMatchConfig
          • GetUE4HandMappingsMatchConfig
          • GetUE5BodyMappingsMatchConfig
          • GetUE5HandMappingsMatchConfig
          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
        • ExistentBodyCalibration
        • ExistentBoneMappingsBase
        • ExistentFootEventsInterface
        • ExistentGrabComponent
        • ExistentGripComponent
        • ExistentHandBoneMappings
        • ExistentHandComponent
        • ExistentHandDataFilterComponent
        • ExistentHandLibrary
        • ExistentLibrary
        • ExistentMathLibrary
        • ExistentPawn
        • ExistentPlayer
        • ExistentPlayerAnimInstance
        • ExistentPlayerController
        • ExistentSessionRecording
        • ExistentSpace
        • ExistentTrackerComponent
        • ExistentTrackerMappings
        • ExistentTrackingConfidenceComponent
        • ExistentUMGWindowComponent
        • ExistentVehicle
        • ExistentViveTrackingSystem
        • K2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
        • RealityBridge
        • RoundProgressBar
  • Tutorials & Examples
    • πŸ“šTutorials
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ExistentAnimationLibrary

ExistentDocumentationarrow-up-right > ExistentAnimationLibrary

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ExistentAnimationLibrary

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Class Details

Defined in: Public/Utils/ExistentAnimationLibrary.h

Hierarchy: Object > BlueprintFunctionLibrary > ExistentAnimationLibrary

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Properties

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Nodes

Get Bone Length

Get Children Bones

Get Mixamo Body Mappings Match Config

Get Mixamo Hand Mappings Match Config

Get Ref Skeleton Bone Component Transform

Get Ref Skeleton Bone Length

Get UE4Body Mappings Match Config

Get UE4Hand Mappings Match Config

Get UE5Body Mappings Match Config

Get UE5Hand Mappings Match Config

Set Anim Instance Class

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Last updated 1 year ago

  • ExistentAnimationLibrary
  • Class Details
  • Properties
  • Nodes