✨Features
Design Tools
Map Physical Environments
Virtual environments (Spaces) that perfectly integrate with the real world (Stages).
Define your physical space
Set up boundaries and obstacles
Align real and virtual worlds
Interact with real-life props
Built-in safety features
Backstage Mode
Backstage mode offers powerful tools inside the headset.
Interactive in-headset control panel
View debug logs
Navigate between Spaces
Control Existent Vehicles
See the location of props in different Spaces than your own
Dynamic Transportation
Travel easily between environments with Vehicles.
Seamless movement of players and objects between different virtual areas
Development Tools
Hardware Agnostic
Swap out HMDs, trackers, or mocap systems without having to rebuild your experience.
Tangible Object Manipulation
Create digital versions of physical props for realistic object interactions.
Hand Grip Authoring
Automatically generate grip poses for props, or author them manually with our custom interface.
Allows for automatic collision-based grips, or manually authored grip poses
Blends naturally between finger tracking poses and custom grip poses
Flexible Player Body System
Choose 3-point or full-body tracking.
Use default avatars, or import your own
UE5, UE4 or Mixamo
No animation programming needed
Testing Tools
Session Recording & Playback
Iterate and build, without a VR headset with session recording.
Define recording
Enter VR session
Play back the session & adjust the playback rate
Playback within Unreal - no headset required
Edit the art or mechanics in real-time.
Deployment Tools
RealityBridge
Remote show running tools for fast and efficient on-location experiences.
Trigger real-world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine
Trigger in engine events with real-world activity
Multiplayer
Multiplayer out of the box, no setup required.
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