Features
Last updated
Last updated
Virtual environments () that perfectly integrate with the real world ().
Define your physical space
Set up boundaries and obstacles
real and virtual worlds
Interact with real-life
Built-in safety features
Interactive in-headset control panel
View debug logs
See the location of props in different Spaces than your own
Seamless movement of players and objects between different virtual areas
Swap out HMDs, trackers, or mocap systems without having to rebuild your experience.
Allows for automatic collision-based grips, or manually authored grip poses
Blends naturally between finger tracking poses and custom grip poses
Choose 3-point or full-body tracking.
Use default avatars, or import your own
UE5, UE4 or Mixamo
No animation programming needed
Define recording
Enter VR session
Play back the session & adjust the playback rate
Playback within Unreal - no headset required
Edit the art or mechanics in real-time.
Remote show running tools for fast and efficient on-location experiences.
Trigger real-world events (e.g., vibrating floors, fans, IoT devices) from Unreal Engine
Trigger in engine events with real-world activity
Multiplayer out of the box, no setup required.
offers powerful tools inside the headset.
Navigate between
Control Existent
Travel easily between environments with .
Create for realistic object interactions.
Automatically generate grip poses for props, or .
Iterate and build, without a VR headset with .