# GetRefSkeletonBoneComponentTransform

[ExistentDocumentation](https://gitlab.com/lightgarden-studios/existent-documentation/-/blob/v0.1.0/resources/BPNodes/index.md) > [ExistentAnimationLibrary](https://docs.existent.com/documentation/resources/existent-api/index/existentanimationlibrary) > Get Ref Skeleton Bone Component Transform

## Get Ref Skeleton Bone Component Transform

Get the bone transform in component space from the ref skeleton

![](https://1703910255-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMcYOcQvRHegsbRBs8rGB%2Fuploads%2Fgit-blob-e5bbe124e489f6f84e0f0db66420dbdc12873759%2Fnd_img_GetRefSkeletonBoneComponentTransform.png?alt=media)

#### Inputs

|                                                                         |                                                  |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| <p><strong>Skinned Asset</strong><br>Skinned Asset Object Reference</p> | The skinned asset to get the ref skeleton from   |
| <p><strong>Bone Name</strong><br>Name</p>                               | The bone name to get the component transform for |

#### Outputs

|                                                   |                                  |
| ------------------------------------------------- | -------------------------------- |
| <p><strong>Return Value</strong><br>Transform</p> | The transform in component space |
