# GetBoneLength

[ExistentDocumentation](https://gitlab.com/lightgarden-studios/existent-documentation/-/blob/v0.1.0/resources/BPNodes/index.md) > [ExistentAnimationLibrary](https://docs.existent.com/documentation/resources/existent-api/index/existentanimationlibrary) > Get Bone Length

## Get Bone Length

Get the bone length from the current skinned mesh component pose

![](https://1703910255-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMcYOcQvRHegsbRBs8rGB%2Fuploads%2Fgit-blob-47acd8a79ef314de9570bceab9dfeefc61458558%2Fnd_img_GetBoneLength.png?alt=media)

#### Inputs

|                                                                                           |                                     |
| ----------------------------------------------------------------------------------------- | ----------------------------------- |
| <p><strong>Skinned Mesh Component</strong><br>Skinned Mesh Component Object Reference</p> | The skinned asset to work with      |
| <p><strong>Bone Name</strong><br>Name</p>                                                 | The bone name to get the length for |

#### Outputs

|                                                                  |                 |
| ---------------------------------------------------------------- | --------------- |
| <p><strong>Return Value</strong><br>Float (single-precision)</p> | The bone length |
