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# GetRefSkeletonBoneComponentTransform

[ExistentDocumentation](/documentation/v0.0.2/resources/existent-api/index.md) > [ExistentAnimationLibrary](/documentation/v0.0.2/resources/existent-api/index/existentanimationlibrary.md) > Get Ref Skeleton Bone Component Transform

## Get Ref Skeleton Bone Component Transform

Get the bone transform in component space from the ref skeleton

![](/files/HwPDuzve84b5mRJ275Zl)

#### Inputs

|                                                                         |                                                  |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| <p><strong>Skinned Asset</strong><br>Skinned Asset Object Reference</p> | The skinned asset to get the ref skeleton from   |
| <p><strong>Bone Name</strong><br>Name</p>                               | The bone name to get the component transform for |

#### Outputs

|                                                   |                                  |
| ------------------------------------------------- | -------------------------------- |
| <p><strong>Return Value</strong><br>Transform</p> | The transform in component space |
