Existent v0.0.2 Release Notes
Change Log:
New Features
Variable Speed for Vehicles: Vehicles can now drive at a speed defined by a developer-provided FloatCurve. By setting
bConstantSpeed
to false, speed can vary freely, including going negative, while still smoothly aligning with source and destination Spaces. This includes:Automatic adjustment of driving time to match the journey distance based on the area under the custom curve.
A separate
SpeedScale
parameter to adjust the maximum speed and driving time.Automatic normalization of the curve to a time domain of [0, 1].
Custom Curve for Vehicle Scale: Added an option to vary vehicle scale using custom curves.
New Grip Edit Mode: Introduced a new grip edit mode in the blueprint editor with a fully customized details panel for the grip component. This allows:
Editing a specific pose or creating a new pose and entering edit mode.
Using the details panel as a tools panel in edit mode.
Manipulating animation sequence hand bones and saving changes back into the animation sequence.
RealityBridge Enhancements:
Alignment Accuracy Display: Introduced a feature to display alignment accuracy in RealityBridge.
Net Mode Information: Send net mode information to RealityBridge.
Documentation: You can now find the Blueprint Nodes API BP Nodes on our documentation
Bug fixes & Improvements
Scaled Spaces:
Fixed the player-out-of-bounds check for scaled spaces.
Full Body Scale Fixes:
Updated parent scale calculations and draw debugs.
Fixed dynamic target distances, spine calculations, and arm/leg scaling issues.
Resolved leg solver cached foot direction and dynamic target generation.
Improved root orientation generation and fixed spine twisting.
Debug Renders: Added debug renders (in editor and backstage mode) for varying-speed Vehicles to visualize speed and acceleration values at regular intervals along the journey.
Known Issues
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