ExistentHandBoneMappings
Last updated
Last updated
ExistentDocumentation > ExistentHandBoneMappings
Defined in: Public/Objects/ExistentHandBoneMappings.h
Hierarchy: Object > ExistentBoneMappingsBase > ExistentHandBoneMappings
The existent bone mappings asset is a custom asset that allows to specify what existent bone corresponds to what bone in a custom skeletal mesh. The asset can be used in several existent systems such as the ExistentHandComponent, ExistentGrabComponent and the HandSolver animation node.
FRotator
LeftBoneRotation
The delta applied to all bones in the left hand.
TMap
LeftCapsuleTraceModifiers
A list of capsule trace modifier for the left hand used at runtime by the hand solver to wrap the hand around objects.
FName
LeftGripBone
FName
LeftIndex0
FName
LeftIndex1
FName
LeftIndex2
FName
LeftIndex3
FName
LeftIndexTip
FName
LeftMiddle0
FName
LeftMiddle1
FName
LeftMiddle2
FName
LeftMiddle3
FName
LeftMiddleTip
TMap
LeftOverrideBoneRotations
A map of bone rotation deltas that override the default left bone rotation
FName
LeftPinky0
FName
LeftPinky1
FName
LeftPinky2
FName
LeftPinky3
FName
LeftPinkyTip
FName
LeftRing0
FName
LeftRing1
FName
LeftRing2
FName
LeftRing3
FName
LeftRingTip
FName
LeftThumb1
FName
LeftThumb2
FName
LeftThumb3
FName
LeftThumbTip
FName
LeftWrist
EExistentPosAxis
MirrorCapsuleModifiersAxis
The axis on which to mirror the capsule modifiers
EExistentHand
ResetCapsuleModifiersHand
The capsule modifiers to reset. Left or right?
FRotator
RightBoneRotation
The delta applied to all bones in the right hand.
TMap
RightCapsuleTraceModifiers
A list of capsule trace modifier for the right hand used at runtime by the hand solver to wrap the hand around objects.
FName
RightGripBone
FName
RightIndex0
FName
RightIndex1
FName
RightIndex2
FName
RightIndex3
FName
RightIndexTip
FName
RightMiddle0
FName
RightMiddle1
FName
RightMiddle2
FName
RightMiddle3
FName
RightMiddleTip
TMap
RightOverrideBoneRotations
A map of bone rotation deltas that override the default right bone rotation
FName
RightPinky0
FName
RightPinky1
FName
RightPinky2
FName
RightPinky3
FName
RightPinkyTip
FName
RightRing0
FName
RightRing1
FName
RightRing2
FName
RightRing3
FName
RightRingTip
FName
RightThumb1
FName
RightThumb2
FName
RightThumb3
FName
RightThumbTip
FName
RightWrist