ExistentTrackerMappings
Last updated
Last updated
ExistentDocumentation > ExistentTrackerMappings
Defined in: Public/Objects/ExistentTrackerMappings.h
Hierarchy: Object > ExistentBoneMappingsBase > ExistentTrackerMappings
UExistentBodyBoneMappings*
BodyBoneMappings
The body bone mappings providing the mappings to this asset
FName
DeviceMeshName
The device mesh name from the tracking system. This is the mesh that will be displayed in the bone mappings editor viewport
FVector
HMDOffset
The HMD offset from the head bone
UExistentHandBoneMappings*
HandBoneMappings
The hand bone mappings providing the mappings to this asset
FTransform
LeftFootTrackerRelativeTransform
The left foot tracker relative transform to the left foot bone
FTransform
LeftHandTrackerRelativeTransform
The left hand tracker relative transform to the left hand bone
USkeletalMesh*
PreviewMesh
Optional preview mesh for this asset. If not specified the asset will use the body bone mappings skeletal mesh for preview.
FTransform
RightFootTrackerRelativeTransform
The right foot tracker relative transform to the right foot bone
FTransform
RightHandTrackerRelativeTransform
The right hand tracker relative transform to the right hand bone