# Body Bone Mappings

Open the body bone mappings asset and set a skeletal mesh that uses the same skeleton used by the hand bone mappings. Make sure the skeletal mesh faces in the direction of the red arrow in the viewport.

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Next press the Auto-fill Bone Mappings button which will bring up a the mappings config window. This window allows to choose from a number of presets such as UE5, UE4 and Mixamo. In this particular example the skeletal mesh being used is roughly based on a UE4 skeleton. Choose the preset that works best for your and make any changes to the config which are required to map all the bones.

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As per the hand bone mappings, review that all the auto-assigned bones are correct.&#x20;

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Depending on the skeleton certain bones may be completely missing. If that is the case, press Auto-fill excluded bones.

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The head rotation of the skeletal mesh may need to be adjusted, use the head delta to fix the head rotation.

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