Existent Unreal Plugin
v0.1.0
v0.1.0
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    • 🛠️Hardware Setup
    • 🖥️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
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      • Installing your License Key
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          • Aligning HMDs with outside-in systems
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    • 🖐️Grip Authoring
      • Creating a pose and entering edit mode
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          • GetWristOffset
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          • DrawHandBoneWorldTransforms
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          • CapsuleTraceMultiForObjects
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          • GetControllerOrientationAndPosition
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          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
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          • GetCurrentSpace
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          • AddDelegate_Bind_Event_to_On_Object_Drop
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          • GetEquippedProps
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        • ExistentTrackerComponent
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          • GetConfidenceValue
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          • PrintAllConfidenceValues
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          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
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          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
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          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
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          • ClearDelegate_Unbind_all_Events_from_On_Reverse_Direction
          • Drive
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          • SetIsPaused
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        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
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          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
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  3. BP Nodes
  4. ExistentBoneMappingsBase

GetInvalidBoneMappings

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Last updated 10 months ago

> > Get Invalid Bone Mappings

Get Invalid Bone Mappings

Returns an array of all the currently invalid bone mappings. Will skip any property that has been added to the excluded bone names.

Inputs

Target Existent Bone Mappings Base Object Reference

Outputs

Return Value Array of Names

An array of invalid bone mappings.

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ExistentDocumentation
ExistentBoneMappingsBase