Existent Unreal Plugin
v0.1.0
v0.1.0
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    • 🛠️Hardware Setup
    • 🖥️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
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        • Setup Wizard
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    • 🖐️Grip Authoring
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    • 👨‍💼Customising Player Avatar
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    • 🔬Classes/Components
      • ExistentStage
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    • 📃Existent API
      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
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        • ExistentAlignmentComponent
          • BeginSampling
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        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetMixamoBodyMappingsMatchConfig
          • GetMixamoHandMappingsMatchConfig
          • GetRefSkeletonBoneComponentTransform
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          • GetUE4BodyMappingsMatchConfig
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          • GetUE5BodyMappingsMatchConfig
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          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
          • GetBodyBones
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          • AddArmsLength
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          • GetArmsLength
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        • ExistentBoneMappingsBase
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        • ExistentFootEventsInterface
          • OnFootDown
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        • ExistentGrabComponent
          • AddDelegate_Bind_Event_to_On_Grip_Attach
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          • ClearDelegate_Unbind_all_Events_from_On_Grip_Attach
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          • GetAttachmentStateString
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        • ExistentGripComponent
          • AddDelegate_Bind_Event_to_On_Player_Object_Drop
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          • GetWristOffset
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          • IsEnabled
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        • ExistentHandBoneMappings
          • GetBoneRotation
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          • GetCapsuleTraceModifiers
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        • ExistentHandComponent
          • GetBoneComponentTransforms
          • GetBoneWorldTransforms
          • GetExistentPlayer
          • GetGrabComponent
          • GetTrackingStatus
          • GetTransformFromWristTracker
          • GetWristBoneWorldTransform
          • IsWristTrackerDataValid
          • SetBoneMappings
          • SetHandTrackingEnabled
          • SetTrackerMappings
          • SetWristTransform
        • ExistentHandDataFilterComponent
          • AddDelegate_Bind_Event_to_On_Calculated_Data
          • ClearDelegate_Unbind_all_Events_from_On_Calculated_Data
          • OnCalculatedData
        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
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          • GetBoneLocations
          • GetBoneRadius
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          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
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          • GetControllerOrientationAndPosition
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          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
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          • TransformSampleToWorld
        • ExistentMathLibrary
          • AverageOfFloatArray
          • GetAngleFromVectors
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          • GetWeightsFromAlpha
          • IsRotatorLessThan
          • LineBoxIntersection
          • MedianOfFloatArray
        • ExistentPawn
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • GetCurrentSpace
          • GetSpaceTransform
          • IsAReplicatedClient
          • OnCurrentSpaceChanged
          • SetCurrentSpace
        • ExistentPlayer
          • AddDelegate_Bind_Event_to_On_Object_Drop
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          • ApplyCalibrationSettings
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          • ClearDelegate_Unbind_all_Events_from_On_Object_Pickup
          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
          • OnObjectDrop
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          • SetBackstageModeEnabled
          • SetCheckHandsCollidingWithStageEnabled
        • ExistentPlayerAnimInstance
          • GetFootTrackerTransform
          • GetHandComponent
          • IsSimulating
          • SetLeftBoneWorldTransforms
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        • ExistentPlayerController
          • SaveCurrentTrackerInfoToOverrideSet
        • ExistentSessionRecording
          • AddDelegate_Bind_Event_to_On_Playback
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          • GetCurrentRecordingDurationSecs
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          • OnPlayback
        • ExistentSpace
          • SetMobility
        • ExistentTrackerComponent
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
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          • GetCurrentSpace
          • GetId
          • GetTrackerRelativeTransform
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        • ExistentTrackerMappings
          • ApplyTrackerOffsetToTrackerTransform
          • GetFootTrackerDelta
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        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
          • GetConfidenceValueByType
          • GetDistanceConfidenceValue
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          • GetStillHandConfidence
          • GetVelocityConfidenceValue
          • GetWristConfidenceValue
          • PrintAllConfidenceValues
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          • PrintConfidence
          • PrintDistanceConfidence
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          • PrintStillHandConfidence
          • PrintVelocityConfidence
          • PrintWristConfidence
          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
          • OpenAsWindow
          • OverrideManualDpiScalingWindowSize
          • SetManualDpiScaling
        • ExistentVehicle
          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
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          • AddDelegate_Bind_Event_to_On_Reverse_Direction
          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
          • ClearDelegate_Unbind_all_Events_from_On_Drive
          • ClearDelegate_Unbind_all_Events_from_On_Reverse_Direction
          • Drive
          • GetCurrentSpeed
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          • ResetToSource
          • ReverseDirection
          • SetIsPaused
        • ExistentViveTrackingSystem
          • RecordOrigin
        • K2Node_IsRealityBridgeInitialised
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        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
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          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
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  3. BP Nodes
  4. ExistentPlayer

SetCheckHandsCollidingWithStageEnabled

PreviousSetBackstageModeEnabledNextExistentPlayerAnimInstance

Last updated 11 months ago

> > Set Check Hands Colliding with Stage Enabled

Set Check Hands Colliding with Stage Enabled

Enables or disables the check for whether the player's hands are about to collide with the stage boundaries. It is enabled by default but you can use disable it e.g if the Stage obstacles have been obscured by game art in the Space, so there's no need to show a safety boundary (e.g. there's a pillar in the level where the physical pillar is) or if we expect Players' hand tracker positions to be outside the Space bounds because they haven't been assigned yet, e.g. for the tracker assignment/selection level

Inputs

In Exec

Target Existent Player Object Reference

Enabled Boolean

True to enable the check, false to disable it.

Outputs

Out Exec

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ExistentPlayer