Existent Unreal Plugin
v0.1.0
v0.1.0
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  • Learning Existent
    • 🛠️Hardware Setup
    • 🖥️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
        • Setup Wizard
        • Manual Setup
      • Installing your License Key
      • Adding Tracked Objects
        • Using Vive Ultimate Trackers
        • Outside-in (Optitrack/Vicon) Setup
          • Aligning HMDs with outside-in systems
          • 3D Print an Alignment Tool
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    • 🎭Backstage Mode
    • 📼Session recording & playback
    • 🌉RealityBridge
  • GUIDES
    • 📦Building and packaging a project
    • 🖐️Grip Authoring
      • Creating a pose and entering edit mode
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    • 🎛️Control Panel
      • Trackers Tab
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    • 👨‍💼Customising Player Avatar
      • Mappings
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    • 🔬Classes/Components
      • ExistentStage
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      • ExistentPlayerAnimInstance
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      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
    • 📃Existent API
      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
          • AddDelegate_Bind_Event_to_Initialised
          • ClearDelegate_Unbind_all_Events_from_Initialised
          • Initialised
        • ExistentAlignmentComponent
          • BeginSampling
          • BeginSamplingNoDelay
          • HasValidOffset
        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetMixamoBodyMappingsMatchConfig
          • GetMixamoHandMappingsMatchConfig
          • GetRefSkeletonBoneComponentTransform
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          • GetUE4BodyMappingsMatchConfig
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          • GetUE5BodyMappingsMatchConfig
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          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
          • GetBodyBones
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        • ExistentBodyCalibration
          • AddArmsLength
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          • GetArmsLength
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        • ExistentBoneMappingsBase
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          • GetMeshRotation
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        • ExistentFootEventsInterface
          • OnFootDown
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        • ExistentGrabComponent
          • AddDelegate_Bind_Event_to_On_Grip_Attach
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          • ClearDelegate_Unbind_all_Events_from_On_Grip_Attach
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          • GetAttachmentStateString
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        • ExistentGripComponent
          • AddDelegate_Bind_Event_to_On_Player_Object_Drop
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          • GetWristOffset
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          • GetBoneRotation
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          • GetBoneComponentTransforms
          • GetBoneWorldTransforms
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          • GetGrabComponent
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          • AddDelegate_Bind_Event_to_On_Calculated_Data
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        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
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          • GetBoneRotation
          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
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          • TransformSampleToWorld
        • ExistentMathLibrary
          • AverageOfFloatArray
          • GetAngleFromVectors
          • GetCompDirectionFromPosAxis
          • GetRotatorMax
          • GetWeightsFromAlpha
          • IsRotatorLessThan
          • LineBoxIntersection
          • MedianOfFloatArray
        • ExistentPawn
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
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          • GetCurrentSpace
          • GetSpaceTransform
          • IsAReplicatedClient
          • OnCurrentSpaceChanged
          • SetCurrentSpace
        • ExistentPlayer
          • AddDelegate_Bind_Event_to_On_Object_Drop
          • AddDelegate_Bind_Event_to_On_Object_Pickup
          • ApplyCalibrationSettings
          • ClearDelegate_Unbind_all_Events_from_On_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Object_Pickup
          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
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          • SetBackstageModeEnabled
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        • ExistentPlayerAnimInstance
          • GetFootTrackerTransform
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          • IsSimulating
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        • ExistentPlayerController
          • SaveCurrentTrackerInfoToOverrideSet
        • ExistentSessionRecording
          • AddDelegate_Bind_Event_to_On_Playback
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          • GetCurrentRecordingDurationSecs
          • GetPlaybackTimeFraction
          • OnPlayback
        • ExistentSpace
          • SetMobility
        • ExistentTrackerComponent
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • AddDelegate_Bind_Event_to_On_Tracking_Lost
          • AddDelegate_Bind_Event_to_On_Tracking_Resumed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Tracking_Lost
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          • GetCurrentSpace
          • GetId
          • GetTrackerRelativeTransform
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        • ExistentTrackerMappings
          • ApplyTrackerOffsetToTrackerTransform
          • GetFootTrackerDelta
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        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
          • GetConfidenceValueByType
          • GetDistanceConfidenceValue
          • GetFingersConfidenceValues
          • GetFingersOcclusionConfidenceValue
          • GetOcclusionConfidenceValue
          • GetStillHandConfidence
          • GetVelocityConfidenceValue
          • GetWristConfidenceValue
          • PrintAllConfidenceValues
          • PrintBonesOcclusionConfidence
          • PrintConfidence
          • PrintDistanceConfidence
          • PrintFingersConfidence
          • PrintFingersOcclusionConfidence
          • PrintStillHandConfidence
          • PrintVelocityConfidence
          • PrintWristConfidence
          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
          • OpenAsWindow
          • OverrideManualDpiScalingWindowSize
          • SetManualDpiScaling
        • ExistentVehicle
          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
          • AddDelegate_Bind_Event_to_On_Drive
          • AddDelegate_Bind_Event_to_On_Reverse_Direction
          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
          • ClearDelegate_Unbind_all_Events_from_On_Drive
          • ClearDelegate_Unbind_all_Events_from_On_Reverse_Direction
          • Drive
          • GetCurrentSpeed
          • GetMaxSpeed
          • OnArrivedAtDestination
          • OnDrive
          • OnReverseDirection
          • ResetToSource
          • ReverseDirection
          • SetIsPaused
        • ExistentViveTrackingSystem
          • RecordOrigin
        • K2Node_IsRealityBridgeInitialised
          • UK2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
          • UK2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
          • UK2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
          • UK2Node_RealityBridgeUnbindEvent
        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
          • ClearDelegate_Unbind_all_Events_from_On_Reality_Bridge_Initialised
          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
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  4. K2Node_IsRealityBridgeInitialised

UK2Node_IsRealityBridgeInitialised

PreviousK2Node_IsRealityBridgeInitialisedNextK2Node_RealityBridgeReceiveEvent

Last updated 10 months ago

> > IsRealityBridgeInitialised?

IsRealityBridgeInitialised?

The node checks if reality bridge has been initialised, if it has it will fire the initialised pin otherwise it will bind to OnRealityBridgeIntialised and fire the initialise pin once the event has been broadcasted.

Inputs

In Exec

Outputs

Out Exec

Initialised Exec

📃
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ExistentDocumentation
K2Node_IsRealityBridgeInitialised