Existent Unreal Plugin
v0.1.0
v0.1.0
  • 👋Welcome
  • Overview
    • 💡What we do
    • ✨Features
    • 📕Glossary
    • 🐞Bug Reports & Feature Requests
    • ❓FAQ
    • 🗒️Release Notes
      • Existent v0.0.1 Release Notes
      • Existent v0.0.2 Release Notes
      • Existent v0.1.0 Release Notes
  • Learning Existent
    • 🛠️Hardware Setup
    • 🖥️Getting Started
      • Installing Unreal Engine
      • Installing Existent Plugin
      • Setting Up a New Project
        • Setup Wizard
        • Manual Setup
      • Installing your License Key
      • Adding Tracked Objects
        • Using Vive Ultimate Trackers
        • Outside-in (Optitrack/Vicon) Setup
          • Aligning HMDs with outside-in systems
          • 3D Print an Alignment Tool
          • Creating Digital Twins/Props
    • 🎭Backstage Mode
    • 📼Session recording & playback
    • 🌉RealityBridge
  • GUIDES
    • 📦Building and packaging a project
    • 🖐️Grip Authoring
      • Creating a pose and entering edit mode
      • Interface Overview
      • Controls
      • Pose Edits
      • Operations
    • 🎛️Control Panel
      • Trackers Tab
      • Level Tab
      • Alignment Tab
      • Server Tab
      • Recordings Tab
    • 👨‍💼Customising Player Avatar
      • Mappings
        • Hand Bone Mappings
        • Body Bone Mappings
        • Tracker Mappings
      • Animation Blueprint
      • Assign assets to Player
  • Resources
    • 🔬Classes/Components
      • ExistentStage
      • ExistentSpace
      • ExistentVehicle
      • ExistentPlayer (Pawn)
      • ExistentPlayerAnimInstance
      • ExistentGameModeBase
      • ExistentTrackerComponent
      • ExistentGrabComponent
      • ExistentGripComponent
      • ExistentHandComponent
      • ExistentTrackingConfidenceComponent
    • 📃Existent API
      • 🔬BP Nodes
        • AsyncTask_RealityBridgeInitialised
          • AddDelegate_Bind_Event_to_Initialised
          • ClearDelegate_Unbind_all_Events_from_Initialised
          • Initialised
        • ExistentAlignmentComponent
          • BeginSampling
          • BeginSamplingNoDelay
          • HasValidOffset
        • ExistentAnimationLibrary
          • GetBoneLength
          • GetChildrenBones
          • GetMixamoBodyMappingsMatchConfig
          • GetMixamoHandMappingsMatchConfig
          • GetRefSkeletonBoneComponentTransform
          • GetRefSkeletonBoneLength
          • GetUE4BodyMappingsMatchConfig
          • GetUE4HandMappingsMatchConfig
          • GetUE5BodyMappingsMatchConfig
          • GetUE5HandMappingsMatchConfig
          • SetAnimInstanceClass
        • ExistentBodyBoneMappings
          • GetBodyBones
          • GetBoneName_ByBodyBone
          • GetExcludedExistentBodyBones
          • GetSpineBoneNames
        • ExistentBodyCalibration
          • AddArmsLength
          • AddCalibration
          • AddEyeHeight
          • AddFriendlyName
          • AddHandSize
          • AddLegLength
          • AddShoulderWidth
          • DeleteAllCalibrations
          • DeleteCalibration
          • GetArmsLength
          • GetCalibration
          • GetCalibrations
          • GetCalibration_ByFriendlyName
          • GetEyeHeight
          • GetFriendlyName
          • GetHandSize
          • GetLegLength
          • GetShoulderWidth
        • ExistentBoneMappingsBase
          • AreBoneMappingsValid
          • GetExcludedBoneNames
          • GetHandBones
          • GetInvalidBoneMappings
          • GetMappedBones
          • GetMeshRotation
          • IsHandBone
        • ExistentFootEventsInterface
          • OnFootDown
          • OnFootUp
        • ExistentGrabComponent
          • AddDelegate_Bind_Event_to_On_Grip_Attach
          • AddDelegate_Bind_Event_to_On_Grip_Detach
          • AddDelegate_Bind_Event_to_On_Grip_Transfer
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Attach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Detach
          • ClearDelegate_Unbind_all_Events_from_On_Grip_Transfer
          • GetAttachmentStateString
          • OnGripAttach
          • OnGripDetach
          • OnGripTransfer
        • ExistentGripComponent
          • AddDelegate_Bind_Event_to_On_Player_Object_Drop
          • AddDelegate_Bind_Event_to_On_Player_Object_Pickup
          • ClearDelegate_Unbind_all_Events_from_On_Player_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Player_Object_Pickup
          • GetWristOffset
          • GetWristRotation
          • IsEnabled
          • IsParentMoving
          • OnPlayerObjectDrop
          • OnPlayerObjectPickup
          • ProjectComponentTransformOnCircleGripShape
          • ProjectComponentTransformOnCylinderGripShape
          • ProjectComponentTransformOnGripShape
          • SetEnabled
        • ExistentHandBoneMappings
          • GetBoneRotation
          • GetBoneRotation_ByBone
          • GetCapsuleTraceModifiers
          • GetExcludedExistentBones
          • GetGripBone
        • ExistentHandComponent
          • GetBoneComponentTransforms
          • GetBoneWorldTransforms
          • GetExistentPlayer
          • GetGrabComponent
          • GetTrackingStatus
          • GetTransformFromWristTracker
          • GetWristBoneWorldTransform
          • IsWristTrackerDataValid
          • SetBoneMappings
          • SetHandTrackingEnabled
          • SetTrackerMappings
          • SetWristTransform
        • ExistentHandDataFilterComponent
          • AddDelegate_Bind_Event_to_On_Calculated_Data
          • ClearDelegate_Unbind_all_Events_from_On_Calculated_Data
          • OnCalculatedData
        • ExistentHandLibrary
          • DrawHandBoneWorldTransforms
          • GetBoneIndex
          • GetBoneLocation
          • GetBoneLocations
          • GetBoneRadius
          • GetBoneRotation
          • GetBoneTransform
          • GetCloseHandTransforms
          • GetFingerFromBone
          • GetFingerParentBones
          • GetHandTrackingStatus
          • GetHandXRDeviceID
          • GetHMDName
          • GetOpenHandTransforms
          • GetParentBone
          • GetParentBoneSpaceCloseHandTransforms
          • GetParentBoneSpaceOpenHandTransforms
          • IsBoneSupported
          • IsHandTrackingEnabled
          • LogHandBoneWorldLocations
          • LogHandBoneWorldRotations
          • UpdateBoneInPose
        • ExistentLibrary
          • CapsuleTraceMultiForObjects
          • CapsuleTraceSingleForObjects
          • DrawSampleArray
          • ExistentBodyBoneToString
          • ExistentBoneToString
          • ExistentFingerToString
          • ExistentHandToString
          • GetControllerOrientationAndPosition
          • GetControllerTrackingStatus
          • GetMatchString
          • SavePlayerData
          • SetBackstageModeEnabled
          • StringToExistentBodyBone
          • StringToExistentBone
          • TransformSampleToWorld
        • ExistentMathLibrary
          • AverageOfFloatArray
          • GetAngleFromVectors
          • GetCompDirectionFromPosAxis
          • GetRotatorMax
          • GetWeightsFromAlpha
          • IsRotatorLessThan
          • LineBoxIntersection
          • MedianOfFloatArray
        • ExistentPawn
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • GetCurrentSpace
          • GetSpaceTransform
          • IsAReplicatedClient
          • OnCurrentSpaceChanged
          • SetCurrentSpace
        • ExistentPlayer
          • AddDelegate_Bind_Event_to_On_Object_Drop
          • AddDelegate_Bind_Event_to_On_Object_Pickup
          • ApplyCalibrationSettings
          • ClearDelegate_Unbind_all_Events_from_On_Object_Drop
          • ClearDelegate_Unbind_all_Events_from_On_Object_Pickup
          • GetEquippedProps
          • GetHeadTransform
          • IsHandCollider
          • OnObjectDrop
          • OnObjectPickup
          • SetBackstageModeEnabled
          • SetCheckHandsCollidingWithStageEnabled
        • ExistentPlayerAnimInstance
          • GetFootTrackerTransform
          • GetHandComponent
          • IsSimulating
          • SetLeftBoneWorldTransforms
          • SetRightBoneWorldTransforms
          • UpdateCalibrationSettings
        • ExistentPlayerController
          • SaveCurrentTrackerInfoToOverrideSet
        • ExistentSessionRecording
          • AddDelegate_Bind_Event_to_On_Playback
          • ClearDelegate_Unbind_all_Events_from_On_Playback
          • GetCurrentRecordingDurationSecs
          • GetPlaybackTimeFraction
          • OnPlayback
        • ExistentSpace
          • SetMobility
        • ExistentTrackerComponent
          • AddDelegate_Bind_Event_to_On_Current_Space_Changed
          • AddDelegate_Bind_Event_to_On_Tracking_Lost
          • AddDelegate_Bind_Event_to_On_Tracking_Resumed
          • ClearDelegate_Unbind_all_Events_from_On_Current_Space_Changed
          • ClearDelegate_Unbind_all_Events_from_On_Tracking_Lost
          • ClearDelegate_Unbind_all_Events_from_On_Tracking_Resumed
          • GetCurrentSpace
          • GetId
          • GetTrackerRelativeTransform
          • GetTrackerWorldTransform
          • GetTrackingIDs
          • GetTrackingStatus
          • OnCurrentSpaceChanged
          • OnTrackingLost
          • OnTrackingResumed
          • Server_SetId
          • SetCurrentSpace
        • ExistentTrackerMappings
          • ApplyTrackerOffsetToTrackerTransform
          • GetFootTrackerDelta
          • GetFootTrackerOffset
          • GetHandTrackerDelta
          • GetHandTrackerOffset
        • ExistentTrackingConfidenceComponent
          • GetConfidenceValue
          • GetConfidenceValueByType
          • GetDistanceConfidenceValue
          • GetFingersConfidenceValues
          • GetFingersOcclusionConfidenceValue
          • GetOcclusionConfidenceValue
          • GetStillHandConfidence
          • GetVelocityConfidenceValue
          • GetWristConfidenceValue
          • PrintAllConfidenceValues
          • PrintBonesOcclusionConfidence
          • PrintConfidence
          • PrintDistanceConfidence
          • PrintFingersConfidence
          • PrintFingersOcclusionConfidence
          • PrintStillHandConfidence
          • PrintVelocityConfidence
          • PrintWristConfidence
          • SetForcedConfidenceValue
        • ExistentUMGWindowComponent
          • CloseWindow
          • OpenAsWindow
          • OverrideManualDpiScalingWindowSize
          • SetManualDpiScaling
        • ExistentVehicle
          • AddDelegate_Bind_Event_to_On_Arrived_at_Destination
          • AddDelegate_Bind_Event_to_On_Drive
          • AddDelegate_Bind_Event_to_On_Reverse_Direction
          • ClearDelegate_Unbind_all_Events_from_On_Arrived_at_Destination
          • ClearDelegate_Unbind_all_Events_from_On_Drive
          • ClearDelegate_Unbind_all_Events_from_On_Reverse_Direction
          • Drive
          • GetCurrentSpeed
          • GetMaxSpeed
          • OnArrivedAtDestination
          • OnDrive
          • OnReverseDirection
          • ResetToSource
          • ReverseDirection
          • SetIsPaused
        • ExistentViveTrackingSystem
          • RecordOrigin
        • K2Node_IsRealityBridgeInitialised
          • UK2Node_IsRealityBridgeInitialised
        • K2Node_RealityBridgeReceiveEvent
          • UK2Node_RealityBridgeReceiveEvent
        • K2Node_RealityBridgeSendEvent
          • UK2Node_RealityBridgeSendEvent
        • K2Node_RealityBridgeUnbindEvent
          • UK2Node_RealityBridgeUnbindEvent
        • RealityBridge
          • AddDelegate_Bind_Event_to_On_Reality_Bridge_Initialised
          • ClearDelegate_Unbind_all_Events_from_On_Reality_Bridge_Initialised
          • GetInitialised
          • Initialise
          • OnRealityBridgeInitialised
        • RoundProgressBar
          • SetPercent
  • Tutorials & Examples
    • 📚Tutorials
Powered by GitBook
On this page
  1. GUIDES
  2. Grip Authoring

Operations

Operations

Once you are satisfied with the pose you have created you can save it by either clicking the Save or Save & Exit buttons. Save will only save the pose and Save & Exit will save the pose and exit grip edit mode.

To inspect the changes made to the animation sequence you can use the Open Anim Sequence button.

Finally, the cancel button will cancel everything you have done so far to the preview mesh.

PreviousPose EditsNextControl Panel
🖐️