GetWristBoneWorldTransform

ExistentDocumentation > ExistentHandComponent > Get Wrist Bone World Transform

Get Wrist Bone World Transform

Returns the current world transform of the wrist bone. Note that this may be different from the transform calculated from the wrist tracker, e.g. if the hand is attached to a grip.

Inputs

Target Existent Hand Component Object Reference

Outputs

Return Value Transform

The current world transform of the wrist bone.

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