GetWristBoneWorldTransform
ExistentDocumentation > ExistentHandComponent > Get Wrist Bone World Transform
Get Wrist Bone World Transform
Returns the current world transform of the wrist bone. Note that this may be different from the transform calculated from the wrist tracker, e.g. if the hand is attached to a grip.
Inputs
Target Existent Hand Component Object Reference
Outputs
Return Value Transform
The current world transform of the wrist bone.
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