Animation Blueprint
Create an animation blueprint
Last updated
Create an animation blueprint
Last updated
Create an animation blueprint based on the skeleton of choice and inherit from Existent Player Anim Instance.
Start by recreating the following animation graph.
Based on the type of tracking being used the setup in the animation blueprint will change. In this case the animation blueprint will drive fully-body using a 5 point tracking system.
Add a root node and set the body driver to Feet & Camera.
Add a head, arms, legs and two hand nodes.
Create two animation sequences representing the skeletal mesh open/close hand poses. Here is an example of what the poses may look like.
Back in the animation blueprint select the hand nodes and set the open/close hand poses to the respective poses. The reference pose can be either of the poses or a complete custom third pose.