GetChildrenBones
ExistentDocumentation > ExistentAnimationLibrary > Get Children Bones
Get Children Bones
Starting from a parent bone get all the children recursively.
Inputs
Skinned Asset Skinned Asset Object Reference | The skinned asset to get bones from |
Bone Name Name | The parent bone |
Include Sockets Boolean |
Outputs
Return Value Array of Names | An array of children bones |
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